GEP0409 Italian IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0409 Italian I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor SEMA SEVİNÇ BAYKAL
Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: This course is designed for the students studying in different faculties of the university to enable them to achieve A1.1 level Italian as Basic Users stated in the scope of Common European Framework of Reference.

Learning Outcomes

The students who have succeeded in this course;

Course Content

The aim of this course is to make students, who are Basic Users in the scope of Common European Framework of Reference, achieve A1 level, which is named as Breakthrough.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Presentation of the course. To introduce “ what’s your name? “Alphabet , pronunciation General information about italian language Verb “chiamarsi”, , singular, plural
2) Unit 1 Primi contatti, to greet, asking and saying the origin . Asking and telling age. Numbers from 0-30 Asking the origin , determinative articles “il” and “la” (the) Verbs “to be and to have”, nationality adjectives.
3) Asking telephone numbers, address Introduce oneself Revision of the verbs “to be” and “to have” There is/ there are
4) Revision Irregular verbs
5) Unit 2 “ Me and others “ numbers 1 - 100. Asking how are you? Introducing people. Professions. Say what languages you speak, where you live . Verbs regulars (1. Group).Verbs irregulars “ to do, to stay”. Indefinite articles (a book , an apple ecc.)
6) CUMHURIYET BAYRAMI
7) Unit 3 “good appetite” introduction to vocabulary, dialogues at the restaurant. Verbs regulars (2. Group)
8) Read a menu, ordering, listening, video Revision of regular verbs (1.,2.group)
9) Midterm exam
10) Unit 4 “ Free time”, talking about free time, Verbs irregulars “ to go, to go out”, ), what, which, how much
11) Time, video the psycological test Adverbs of frequency, verb to like, personal taste
12) Unit 5 “ In hotel”Describe a room, a house. Verbs to “ can”, “come” Prepositions with articles.
13) Problems in a hotel. House listings. Date, the months Cardinal numbers from 100, Ordinal numbers, how much, how many Revision. Video “ In holiday”, caffè culturale “trip, receipt”
14) Quiz

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Homework Assignments 10 2 20
Quizzes 2 1 2
Midterms 1 1 1
Final 1 2 2
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.