GEP0403 French IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0403 French I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of this course: It will help you develop proficiency in basic listening, speaking, reading and writing in French.

Learning Outcomes

The students who have succeeded in this course;
When you successfully complete this course you will be able to do the following.
1. You will be able to introduce yourself
2. You will be able to greet people
3. You will learn the alphabet
4. You will learn French pronunciation and accents
5. You will be able to distinguish between masculine and feminine
6. You will be able to make plurals
7. You will learn basic question patterns
8. You will learn articles
9. You will learn prepositions
10. You will learn verb conjugations (etre, avoir, aller +1st group verbs)
11. You will be able to introduce someone else
12. You will improve your vocabulary
(family, profession, nationality, colors, adjectives, clothing, food, drink, hobby…)
13. You will be able to count in French (0-100)
14. You will learn the days, months, seasons
15. You will be able to talk about yourself and your family
16. You will be able to make negative sentences
17. You will be able to talk about your hobbies or favorite activities

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to 0403 course Alphabet, accents, letter combinations, pronunciation, greetings, introductions Don't say goodbye. Name coding Saluer, Se presenter,prendre conge Salut, bonjour, je m'appelle, au revoir, ça va
2) Unit 1. Lesson 0. French numbers 11-20, family words, nationalites, Etre, s'appeler, combinations (eau,ch,au,oi,ai)
3) Unite 1.Leçon1.Etre,avoir,s'appeler, Habiter. Pronouns, numbers 20-30 genders-masculin-feminine Quel age avez-vous? Avoir Devoir 2
4) Unite 1. Leçon 2.Articles le/la, professions,habiter verb, nombres 30-40 en,au,a prepositions, countries Listening, reading, speaking This presenter Devoir 4
5) Unite 1.Leçon 3. Aller and avoir verbs, relative pronouns, masculine-feminine articles nombres 40-50 Un-une, Quel question types numbers Devoir 4
6) Unite 1.Leçon 4-1.group verb conjugation in present tense:chercher,parler,aimer,habiter Activities, hobbies, e-mail correspondence 50-60 Devoir 5
7) Unite 1 Leçon 4. Days of the week, months and seasons, nombres 60-70 Don't talk, J'aime … Je n'aime pas …J'adore … Je deteste … Devoir 6
8) 1.QUIZ (ONLINE, on itslearning) 14.11.2024 out of 100 points
9) Aimer,adorer,detester.J'aime … je n'aime pas…food-drink; Hours.Quelle heure est-il? Province est … 70-80 Devoir 7
10) Unite 2.Leçon 5.Plural of nouns, plural of articles, il y a, clothes, prepositions of place and adverbs Qu'est-ce que… question, Listening, speaking 80-90 Devoir 8
11) Unite 2.Leçon 6.Plural of nouns, adjectives, pronouns, .Colors, .Leçon 7.Shopping, demonstrative adjectives feminine-masculine-plural, clothes, colors, chercher 90-100 trouver verbs,Comment?Combien? questions Devoir 9
12) Unite 2.Leçon 7.Reading, listening, answering questions, Don't ask the price or color, identifying objects and asking for location, expressing tastes don't Devoir 10
13) 2.QUIZ ONLINE 19.12.2024 out of 100 points out of 100 points
14) 2.Quiz analysis. FINAL preparation – exercises excuse week

Sources

Course Notes / Textbooks:
References: Le nouveau TAXİ 1 (livre de l’étudiant)
Le matériel de l’enseignant (Hocanın ders materyalleri)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Homework Assignments 1 % 10
Presentation 1 % 10
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 2 6
Study Hours Out of Class 16 1 16
Presentations / Seminar 2 2 4
Project 2 4 8
Homework Assignments 6 2 12
Quizzes 1 2 2
Midterms 1 2 2
Final 1 2 2
Total Workload 94

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.