| Week |
Subject |
Related Preparation |
| 1) |
The age of classicim |
cd |
| 2) |
J.Haydn, W.A.Mozart and Terminology (Chamber Music) |
dvd |
| 3) |
W.A.Mozart’s Operas, L.W.Beethoven |
cd dvd |
| 4) |
The 19.th century in music , F. Schubert, Terminology Lied |
|
| 5) |
Music in Germany: R.Schumann, J.Brahms |
cd |
| 6) |
Music in France :C. Saint Saens, Cesar Franc, G. Bizet ect…. |
|
| 7) |
Polish Music , F.Chopin Term. ( Vals, Mazurca, Polonaise )
recollection
Hungarien Music F. Liszt Ter. ( Rhapsody) |
DVD and CD |
| 8) |
Midterm Week |
|
| 9) |
Russian Romantics P.İ.Tchaykosky. S. Rachmaninov, ect… |
|
| 10) |
Music in Norvey and Finland E.Grieg, J. Sibelius |
|
| 11) |
The Opera in Italy and Germany G.Rossini,G.Verdi, G.Puccini R.Wagner |
cd, dvd |
| 12) |
The end of 19. Century and early 20. Century in Europe
Debussy, Ravel, Carl Orff, Respighi
|
cd |
| 13) |
Music in Russia S. Prokofiev, I.Stravinsky, D. Shostokovich ect.. |
dvd |
| 14) |
Music in Turkey and Recollection |
cd |
| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|