DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0122 | Shakespeare and Contemporary Performance | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None. |
Course Objectives: | The purpose of the course is to familiarize the students with Shakespeare’s works and their contemporary interpretations. This course aims to provide an in-depth exploration of William Shakespeare’s texts, focusing on key themes, characters, and narratives to foster a comprehensive understanding of his literary contributions. It will investigate how contemporary adaptations and interpretations reflect current social, cultural, and political contexts, thereby keeping Shakespeare’s works relevant in today's world. Students will develop critical analysis skills by engaging with both the original texts and their modern renditions, using various interpretative lenses. The course encourages comparative analysis, enabling students to identify the influences of historical and cultural shifts on these reinterpretations. Additionally, it aims to promote creative engagement, encouraging students to reimagine Shakespeare's texts for contemporary audiences. Through discussions, presentations, and written assignments, students will enhance their communication skills, articulating their insights and analyses in a clear and effective manner. |
The students who have succeeded in this course; Kursun sonunda şunları yapabileceksiniz: 1. Shakespeare'in metinlerini ve bunların tematik unsurlarını eleştirel bir şekilde okumak ve analiz etmek, onun edebi katkılarına ilişkin anlayışınızı geliştirmek. 2. Shakespeare'in eserlerinden esinlenerek resim ve müzik gibi sanatsal unsurları bütünleştiren görsel bir sunum oluşturmak. 3. To present and discuss your visual interpretations of Shakespeare’s texts in a classroom setting, developing your public speaking and presentation skills. 4. To examine and critique contemporary adaptations of Shakespeare, including films and theatre productions, to understand how his works are reimagined in modern contexts. 5. To apply your analytical skills to compare Shakespeare’s original texts with their modern adaptations, identifying the influences of historical and cultural shifts. 6. To discuss the socio-political conditions of Shakespeare’s era and how these influenced his plays, allowing for a deeper contextual understanding of his works. 7. To discuss the stage techniques used by Shakespeare during his time, gaining insight into the historical context of his theatrical practices. |
Week | Subject | Related Preparation |
1) | Introduction to the Course. | |
2) | Rönesans Reformu Öğrenci sunumları | |
3) | Elizabethan age, Tudors and Shakespeare’s life and works Student Presentations | |
4) | Shakespeare'in trajedileri Hamlet Öğrenci Sunumları | |
5) | Hamlet, Macbeth Öğrenci sunumları | |
6) | Macbeth, Othello Öğrenci sunumları | |
7) | 1. Ara Sınav Öğrenci sunumları | |
8) | Shakespeare'in soneleri Öğrenci sunumları | |
9) | Shakespeare'in Aptalları Öğrenci sunumları | |
10) | Shakespeare'in komedileri Gösterinin Evcilleştirilmesi Öğrenci sunumları | |
11) | Shrew'un evcilleştirilmesi Öğrenci sunumları | |
12) | Julius Cesar or Henry IV PART 2 Student presentations | |
13) | Henry IV part 2 Student presentations | |
14) | Review Written assignment |
Course Notes / Textbooks: | |
References: | Course Resources Lectures and critical books on Shakespeare and the plays we will study in class. Shakespeare’s plays: Hamlet, Macbeth, Othello, Julius Caesar, The Taming of the Shrew Henry IV part 2. Suggested books: Shakespeare in production: Whose History - H.R. Coursen Shakespeare: The writer and His work - Stanley Wells Tyrant: Shakespeare on Politics - Stephan Greenblatt Will in the World: How Shakespeare Became Shakespeare - Stephan Greenblatt |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Presentation | 2 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 48 |
Study Hours Out of Class | 2 | 10 |
Homework Assignments | 2 | 10 |
Midterms | 1 | 15 |
Final | 1 | 15 |
Total Workload | 98 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |