DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0121 | Introduction to Theatre | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor SERKAN ÜSTÜNER |
Course Lecturer(s): |
Assist. Prof. ELİF BAŞ Instructor SERKAN ÜSTÜNER |
Recommended Optional Program Components: | none |
Course Objectives: | This course is a general survey of theater including the exploration of dramatic literature, theory, criticism, and “theatre history” from the begining to the present. Course is designed to provide an overview of theatrical elements, tools, and applications. Goal is to encourage students’ understanding and enjoyment of theater and to increase students' appreciation, and critical perceptions of the theatrical event. Attendance at plays required |
The students who have succeeded in this course; 1- To define and identify the different periods of theatre history, dramatic theories and dramatic literature. 2-To able to to develop an appreciation for theatre as an art form and a reflection of society. 3-To understand and analyze the relationship between culture and theatre. 4- To identify , define and compare different major theatre genres, styles and different forms of drama. 5- To describe the functions of the various theatre personnel such as director, dramaturg, actor and adaptors etc.. 6- To identify and use theatre terminology to describe such terms as tragedy, comedy, foyer,tirade, farce, voice, movement, style, and plot. 7- To able to define, interpret and criticize contemporary theatre by comparing with different forms from history. 8- To learn and identify a process of analyzing theatre to become a more critical audience member |
History of theatre from the begining to present, Art of Drama, Theatre Terminology, Different theatre genres, Curical playwrights, directors, actors and plays and theatre theorists. See plays and Evaluation |
Week | Subject | Related Preparation |
1) | Introduction to the Course | Try to define, describe what is theatre |
2) | Begining of the Theatre | Roots of theatre , BC 500. |
3) | Ancient Civilizations and Theatre | Ancient Egypt, Anatolian Civilizations and effects of pragmatism on theatre |
4) | Ancient Greek Theatre | Life in Athens, Dionysos Carnival and theatre competitions in Athens. Thespis. |
5) | Poetika by Aristotales / Comedy and Tragedy | Define ancient comedia and tragedia according to Aristo’s Poetika. Euruipides, Aiskhulos, Sofokles and Aristophanes. |
6) | Rome Theatre | Life, Colosseum/Gladiators and theare in Rome. Terentius and Plautus. |
7) | Theatre Terminology and Function of director, actor and adaptor. | Define terms of theatre and understand how directors , actors make live theatre from raw material. |
8) | Medieval Theatre | How religion and theatre effects each other in that age about 1000 years? Morality plays. Everyman. |
9) | Renaissance and Theatre | Renaissance in Spain, France and Italy-Commedia Dell’arte |
10) | Queen Elizabeth and Theatre | Literature and art in 16th centruy and William Shakespeare |
11) | Art Movements /Bertolt Brecht and Epic Theatre | Classic , naturalist, romantic, expressionist, symbolist theatre. Brect’s Epic Theatre and his plays. |
12) | Stanislavski, Chekov ve Moscow Art Theatre | Stanislavski’s theatre method and his works with Anthon Chekov. Chekov’s plays. |
13) | Contemporary Theatre 1 | General view to modern playwright, plays in Europe |
14) | Contemporary Theatre 2 | |
15) | Final Exam | |
16) | Final Exam |
Course Notes / Textbooks: | |
References: | Dünya Tiyatro Tarihi 1- 2 / Özdemir Nutku Tiyatro Tarihi /Memet Fuat Antik Yunan Tragedyaları / Sofokles, Eurupides Poetika / Aristotales Bütün Oyunları / Shakespeare, Brecht, Çehov Dram Sanatı / Özdemir Nutku Dünden Bugüne Tiyatro Düşüncesi / Sevda Şener |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 5 |
Application | 3 | % 5 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Field Work | 3 | 3 | 9 |
Study Hours Out of Class | 3 | 4 | 12 |
Homework Assignments | 3 | 3 | 9 |
Midterms | 1 | 6 | 6 |
Final | 1 | 12 | 12 |
Total Workload | 90 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |