DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0114 | Fine Arts in Turkey | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | The purpose of this course is to address the understanding of the general features of various movements in Turkish Art. Architecture, painting, sculpture, textile, carpet weaving, glass and ceramics in Turkey from the eighteenth century to the present. Its evaluation in comparison with European and other art movements. |
The students who have succeeded in this course; •to describe the salient characteristics of Turkish-Islamic painting tradition •to discover the ushers of Turkish painting and their styles •to evaluate the Turkish art trends with the ones in the world •to describe the development of fine arts in Turkey •to analyze the Turkish fine arts •to criticize the implementations of fine arts in Turkey |
Focuses on the developement of contemporary Turkish art starting with Westernization Period to the present and the Work of master and outstanding artists are being study |
Week | Subject | Related Preparation |
1) | Introduction: Review of the Syllabus: Course Structure | |
2) | Traditional Turkish Arts and Painting (miniature) | ASLANAPA, Oktay, Türk Sanatı |
3) | Traditional Turkish Painting (miniature) | MAHİR, Banu, Osmanlı Minyatür Sanatı |
4) | The Westernization Period in Ottoman Empire and Reflections on Art (architecture-painting) The Stylistic Development In The Turkish Painting (miniature, fresco and canvas painting | GERMANER, S.-İNANKUR, Z., Oryantalistlerin İstanbulu |
5) | First Turkish Painters & Foreign Painters in Turkey Şeker Ahmed Paşa, Süleyman Seyyid, Halil Paşa, Diyarbakırlı Tahsin, Osman Nuri, Ayvazovski, Zonaro... | RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi |
6) | Visit:Dolmabahçe Palace | |
7) | Osman Hamdi Bey- Academy of Fine Arts (Sınai-i Nefîse) “Turkish Renaissance”.Constitutional Monarchy II and New Perspectives in Turkish Art (Women painters- Hale Asaf, Melek Celal, Celile Hikmet, Müfide Kadi..., architecture, foundations, magazines, exhibitions) | CEZAR, Mustafa, Sanatta Batıya Açılış ve Osman Hamdi, DEMİRSAR, Belgin, Osman Hamdi Tablolarında Gerçekle İlişkiler, |
8) | Visit:Pera Museum | |
9) | Midterm-1914 Generation & First National Architecture Period Nazmi Ziya Güran, İbrahim Çallı , Avni Liifj, Feyhaman Duran, Namık İsmail, Ruhi Arel, Hikmet Onat Arch: Vedat Tek, Kemalleddin Bey | RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi; TANSUĞ, S., Çağdaş Türk Sanatı, www.lebriz.com.tr, www.turkish paintings.com.tr, www.rportakal.com.tr,www.antikas.com.tr |
10) | Visit:Feyhaman Duran House | |
11) | Sculpture and Avant-gardes of Modern Period in Turkish Art (Beginning of Turkish Republic): Müstakiller Sculptor: İhsan Özsoy, İsa Behzat, Mehmed Bahri, Nijat Sirel Painters:Zeki Kocamemi, Ali Avni Çelebi, Muhittin Sebati, Hale Asaf, Şeref Kamil Akdik, Cevat Dereli | RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi; TANSUĞ, S., Çağdaş Türk Sanatı; www.lebriz.com.tr, www.turkish paintings.com.tr, www.rportakal.com.tr,www.antikas.com.tr |
12) | Rebublic and New Perspectives in Sculpture-Painting- “d” Group (1933-1951) Identity Problems in Turkish Art Nurullah Berk, Cemal Tollu, Abidin Dino, Elif Naci, Zeki Faik İzer,Zühtü Müridoğlu Bedri Rahmi Eyüboğlu, Halil Dikmen, Salih Urallı,Cemal Nadir Güler, Turgut Zaim, Eşref Üren, Şeref Akdik, Sabri Berkel, Fahrünnisa Zeid. | RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi; TANSUĞ, S., Çağdaş Türk Sanatı; www.lebriz.com.tr, www.turkish paintings.com.tr, www.rportakal.com.tr,www.antikas.com.tr |
13) | Visit- Sabancı Museum: "While A Country is Changing" SSM Painting Collection | |
14) | Neos” Group( 1940...) and “On” s Group (1950...) Nuri İyem, Selim Turan, Léopold Lévy, Mümtaz Yener, Haşmet Akal, Avni Arbaş, Turgut Atalay, Malik Aksel, Turgut Zaim, Cihat Burak, Bedri Rahmi Eyüboğlu Mehmet Pesen, Leyla Gamsız, Nedim Günsür, Orhan Peker Visit:Istanbul Modern Museum | RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi; TANSUĞ, S., Çağdaş Türk Sanatı, www.lebriz.com.tr, www.turkish paintings.com.tr, www.rportakal.com.tr,www.antikas.com.tr |
Course Notes / Textbooks: | |
References: | ASLANAPA, Oktay, Türk Sanatı CEZAR, Mustafa, Sanatta Batıya Açılış ve Osman Hamdi, 2 cilt, Erol Kerim Aksoy Kültür, Eğitim, Spor ve Sağlık Vakfı Yayını, İstanbul, 1995. DEMİRSAR, Belgin, Osman Hamdi Tablolarında Gerçekle İlişkiler, Ankara 1989 GERMANER, S.-İNANKUR, Z., Oryantalistlerin İstanbulu, Türkiye İş Bankası Yayını, İstanbul, 2002. GERMANER, S., “Batı Tarzı Resmin Osmanlı Yaşamına Katılışı ve Yarattığı Ortamlar”, 19. Yüzyıl İstanbulunda Sanat Ortamı, Habitat II’ye Hazırlık Sempozyumu, 14-15 Mart 1996, Bildiriler, İstanbul, 1996, s.129-137. MAHİR, Banu, Osmanlı Minyatür Sanatı, İstanbul 2005. RENDA, G.-EROL, T. vd, Başlangıcından Bugüne Çağdaş Türk Resim Sanatı Tarihi, 4 Cilt, Tiglat Yayınevi, İstanbul, 1980. RENDA, G., “Resim ve Heykel”, Osmanlı Uygarlığı 2 Cilt, T.C. Kültür Bakanlığı Yayını, Ankara, 2004, s.933 vd. RENDA, G., “Sanatta Etkileşim”, Osmanlı Uygarlığı 2 Cilt, T.C. Kültür Bakanlığı Yayını, Ankara, 2004, s.1091-1121. TANSUĞ, S., Çağdaş Türk Sanatı, Remzi Kitabevi, İstanbul, 1986. www.lebriz.com.tr, www.turkish paintings.com.tr, www.rportakal.com.tr,www.antikas.com.tr |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 15 |
Midterms | 1 | % 20 |
Final | 1 | % 55 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 45 | |
PERCENTAGE OF FINAL WORK | % 55 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Homework Assignments | 1 | 20 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |