Week |
Subject |
Related Preparation |
1) |
Prehistoric Art and Religion |
ROSENBERG, Donna, Dünya Mitolojisi, İmge Kitabevi, 1998 |
2) |
Ancient Egypt Art and Mythology |
SEYİDOĞLU, Bilge, Mitoloji Metinler-Tahliller, Kayseri 1995 |
3) |
Greek Mythology & Art |
HAMILTON, Edith, Mitologya,
ERHAT, Azra, Mitoloji Sözlüğü
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4) |
Ancient Greek Art |
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit. |
5) |
Visit :Istanbul Archeological Museum |
|
6) |
Asian Art and Buddhism |
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit. |
7) |
Christianity and Christian Art |
DEİCHMANN, F.W., Frühchristliche Kirchen in Rom, Basel 1948 Kitab-ı Mukaddes, İstanbul 2000. |
8) |
Early Christian Period, Byzantine Art |
D.TALBOT Rice, The Byzantines (Ancient Peoples and Places), London 1962
JENSEN, Robin Margaret,Understanding Early Christian Art, 2000
|
9) |
Christiniaty in European Art and Architecture- Middle Age |
BORCHGRAVE Helen de, A Journey into Christian Art, 2000. |
10) |
Visit: Khora Monestry-Kariye Müzesi |
|
11) |
Christiniaty in European Art and Architecture -Renaissance |
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
GOMBRICH, Sanatın Öyküsü, Bölüm 12-13
|
12) |
Christiniaty in European Art and Architecture- Baroque |
BURCKHARDT JACOB, İtalya’da Rönesans Kültürü, II Cilt, Milli Eğitim Bakanlığı Yayınları.
GOMBRICH, Sanatın Öyküsü, Bölüm 12
|
13) |
Islamic Philosophy Art&Architecture Early and Middle Ages |
GRABAR, O.,İslam Sanatının Oluşumu, İstanbul,1988 YETKİN,
ÇORUHLU, Y.,Türk İslam Sanatının ABC’si,Kabalcı Yayınevi,İstanbul, 2000
|
14) |
Ottoman Art&Architecture |
ÇORUHLU, Y., Erken Devir Türk Sanatının ABC’si, Kabalcı Yay., İstanbul,1998
ASLANAPA, O., Türk Sanatı, İstanbul, 2003
|
Course Notes / Textbooks: |
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References: |
ASLANAPA, O., Türk Sanatı, İstanbul, 2003
BENTON, Jonetta Rebold- DI YANNI, Robert. Art and Culture, An Introduction to the Humanities, Volume I.
CÖMERT, B., Mitoloji ve İkonografi, Ankara 1999.
CROIX, Horst de la- TANSEY, Richard G., Gardner’s Art, Through The Ages “Ancient, Medivial and Non- Europan Art”, Ninth Edit.
ÇORUHLU, Y., Erken Devir Türk Sanatının ABC’si, Kabalcı Yay., İstanbul,1998
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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