DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL4994 | Seminar in Turkish Politics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. İLKAY SUNAR |
Recommended Optional Program Components: | Will Kymlicka, “Return of the Citizen”; TH Marshall, Citizenship and Social Class; E. Nikolas, “ethnic and civic nationalism” |
Course Objectives: | Advance the research and writing capability of students who are planning to do graduate work in political science The theme of the centers on the contemporary problems/issue of Turkish politics |
The students who have succeeded in this course; I. Each student is required to make a presentation and write a paper on a topic jointly decided by the instructor and the student. II.The seminar meeting entails a presentation and intense discussion on the presentation designed to give the student feedback on his/her prospective research paper. |
Researching the contemporary problems/issue of Turkish politics |
Week | Subject | Related Preparation |
1) | Theoretical Background | |
2) | Citizenship and Social Class | |
3) | Citizenship and Ethnicity and Religion | |
4) | Citizenship in Turkey: Background | |
5) | Citizenship in Turkey: social class | |
6) | Citizenship in Turkey: ethnicity | |
7) | Citizenship in Turkey: religion | |
8) | The European Union and citizenship | |
9) | Globalization and Citizenship | |
10) | Presentations | |
11) | Presentations | |
12) | Presentations | |
13) | Presentations | |
14) | Presentations |
Course Notes / Textbooks: | Will Kymlicka, “Return of the Citizen”; TH Marshall, Citizenship and Social Class; E. Nikolas, “ethnic and civic nationalism” |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Presentation | 1 | % 40 |
Project | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 16 | 48 |
Presentations / Seminar | 15 | 30 |
Project | 10 | 40 |
Total Workload | 118 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |