DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL2634 | Middle East Politics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to introduce students to the major political structures and questions in Middle Eastern politics. The first section examines the origins of Middle Eastern states and introduces you to critical structures like religion, tribes, and the family. In the second section, we examine why authoritarianism has persisted in the region, and how it is linked to other issues like nationalism, militarism, and rentierism. The third section assesses the degree to which civil society and social movements—including the revolutionary movements of the ‘Arab Spring’—have challenged longstanding regimes and state structures. And in the fourth and final section, we consider the future of Middle Eastern politics by evaluating some of the lingering concerns and the emerging prospects for liberalization and reform. |
The students who have succeeded in this course; The students who have succeeded in this course; I. Analyze the Middle East utilizing both historical and theoretical concepts II. Understand the role of ideology and religion, oil in the Middle East III. Compare and contrast Middle East countries’ foreign policies IV. Evaluate the economic, cultural and demographic changes in the Middle East V. Recognize national and international factors in Middle East foreign policy making process |
Ancient civilizations; the role of religion; the legacies of colonialism; the Middle East regional system, the impact of the international system on the middle east, the challenge of security in the region. |
Week | Subject | Related Preparation |
1) | An Introduction to the Middle East | |
2) | Ancient Middle East: Sumerians, Akkadians, Babylonians, Assyrians, Phoenicians. | |
3) | Great Empires: Persian Empire, Carthage, Rome Empire, Egypt and Hellenism. | |
4) | Religion in the Middle East: Christianity and Judaism | |
5) | Rise of Islam: The “Golden Age”, Rashidun Caliphate and Split in Islam. | |
6) | Spread of Islam: Umayyad, Abbasid, Fatimid and Ayyubid Dynasties. | |
7) | Reconquista in Spain, Andalusia and The Crusades. | |
8) | Mongol, Seljuq and Byzantine Empires influences in the Middle East. | |
9) | Rise of the Ottoman Empire. Ottoman’s influence in the Middle East | |
10) | I. World War, Interwar Period, Second World War and the consequences: Impact of the war on the Jewish public and the region, increasing sympathy towards the Jewish public and Zionism and twice Promised Land. | |
11) | Modern Middle East: Historic moments, assessments of specific events. | |
12) | September 11 Attacks: Foreign Policies of the Middle East States, US Post-September 11. | |
13) | The new world order, new approaches and analysis of current issues. | |
14) | Review |
Course Notes / Textbooks: | William L. Cleveland – Modern Middle East History Louise Fawcett - International Relations of the Middle East Raymond Hinnebusch & Anoushiravan Ehteshami - The Foreign Policies of the Middle East States Ian J. Bickerton - The Arab-Israeli Conflict Laura Zittrain Eisenberg & Neil Caplan- Negotiating Arab - Israeli Peace David S. Sorenson - Interpreting the Middle East Robert D. Lee – Religion and Politics in the Middle East Peter Mansfield – A History of the Middle East Bernard Lewis – The Middle East Benjamin MacQueen - An Introduction to Middle East Politics |
References: | William L. Cleveland – Modern Middle East History Louise Fawcett - International Relations of the Middle East Raymond Hinnebusch & Anoushiravan Ehteshami - The Foreign Policies of the Middle East States Ian J. Bickerton - The Arab-Israeli Conflict Laura Zittrain Eisenberg & Neil Caplan- Negotiating Arab - Israeli Peace David S. Sorenson - Interpreting the Middle East Robert D. Lee – Religion and Politics in the Middle East Peter Mansfield – A History of the Middle East Bernard Lewis – The Middle East Benjamin MacQueen - An Introduction to Middle East Politics |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 104 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |