DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL2513 | Turkish-Greek Relations | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Course Lecturer(s): |
Dr. BYRON MATARANGAS |
Recommended Optional Program Components: | None |
Course Objectives: | This course is built around the notion that only by understanding the past can we make sense of the present and hope to improve the future. Accordingly, it seeks to provide a balanced account of past and present Turkish-Greek relations. It will begin by looking at the experience of co-habitation under Ottoman rule. It will then trace the rise of Greek and Turkish nationalisms which culminated in wars of independence fought against one another. The evolution of relations over the twentieth-century from the Atatürk/Venizelos period through the Cold War up until the 1990s will next be traced. In so doing, we will examine the impact of domestic developments in each country on bilateral relations, the minority question, Cyprus and the Aegean, and the role of the EU. Finally, we will turn to the era of ‘earthquake diplomacy’, taking stock of the recent mushrooming of contacts across the Aegean on one hand, and the persistence of tension at the level of ‘high politics’ on the other. |
The students who have succeeded in this course; 1. To develop a historically-informed and critical understanding of Turkish and Greek nationalism vis-à-vis their relationship to one another, 2. To familiarise students with theories of nationalism, 3. To provide students with a realistic assessment of where relations stand today and in what direction(s) they may unfold. |
Topic 1: Introductions; What is a Turk? What is a Greek? Topic 2: Ottoman Co-habitation; What is nationalism? Topic 3: Rise of Greek nationalism; Rise of Turkish nationalism Topic 4: Population exchange; Atatürk and Venizelos Topic 5: Reciprocity and minorities Topic 6: Cyprus and the Aegean Topic 7: The role of ‘Europe’: Then and now Topic 8: Rocky relations: the 1990s; Earthquake diplomacy Topic 9: Rapprochement in the 2000s Topic 10: Whence from here? |
Week | Subject | Related Preparation |
1) | Introduction - Who is a Turk? Who is a Greek? | Theodossopolous article |
2) | Ottoman Co-habitation; What is nationalism? | Ahmad, Ch 2, Koliopolous and Veremis, Ch 2 |
3) | Theories of Nationalism: Primordialism, Perinnelism; Modernism; Ethno-Symbolism | Chpts 1-2, Anthony Smith book on nationalism |
4) | Ethnic vs. Civic Nationalism; the case of Ottoman successor states | Ch 2 Ahmad; Ch 2 Gallant |
5) | Emergence of Greek nationalism; Emergence of Turkish nationalism | cont'd from previous week |
6) | Ataturk and Venizelos; population exchange | Bruce 2 chapters |
7) | Lausanne Treaty regime; Minority rights ad reciprocity | Fisher Onar, N. and Ozgunes, M. How Deep a Transformation? The Europeanization of Turkish and Greek Minority Rights Policies, International Journal of MInority and Group Rights, 17 (1) 2010; Baskin Oran chpt 1 |
8) | Course Review | All readings and classroom notes to date |
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14) | Course Reeview | All readings and classroom notes to date |
Course Notes / Textbooks: | Turkey: Feroz Ahmad, The Making of Modern Turkey, (London: Routledge, 1993) Eric Zürcher, Turkey: A Modern History, (London: I.B. Tauris, 1998) Greece: Thomas W. Gallant, Modern Greece, (London: Hoddler, 2001) John S. Koliopoulos and Thanos M. Veremis, Greece: The Modern Sequel, From 1821 to the Present (London: Hurst, 2002) |
References: | Okuma için her bölüme ait derlenmiş makaleler mevcuttur. Available in reader with compiled articles for each unit. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Quizzes | 1 | % 10 |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 5 |
Project | 1 | % 10 |
Midterms | 1 | % 25 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |