POL2513 Turkish-Greek RelationsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POL2513 Turkish-Greek Relations Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator :
Course Lecturer(s): Dr. BYRON MATARANGAS
Recommended Optional Program Components: None
Course Objectives: This course is built around the notion that only by understanding the past can we make sense of the present and hope to improve the future. Accordingly, it seeks to provide a balanced account of past and present Turkish-Greek relations. It will begin by looking at the experience of co-habitation under Ottoman rule. It will then trace the rise of Greek and Turkish nationalisms which culminated in wars of independence fought against one another. The evolution of relations over the twentieth-century from the Atatürk/Venizelos period through the Cold War up until the 1990s will next be traced. In so doing, we will examine the impact of domestic developments in each country on bilateral relations, the minority question, Cyprus and the Aegean, and the role of the EU. Finally, we will turn to the era of ‘earthquake diplomacy’, taking stock of the recent mushrooming of contacts across the Aegean on one hand, and the persistence of tension at the level of ‘high politics’ on the other.

Learning Outcomes

The students who have succeeded in this course;
1. To develop a historically-informed and critical understanding of Turkish and Greek nationalism vis-à-vis their relationship to one another,
2. To familiarise students with theories of nationalism,
3. To provide students with a realistic assessment of where relations stand today and in what direction(s) they may unfold.

Course Content

Topic 1: Introductions; What is a Turk? What is a Greek?
Topic 2: Ottoman Co-habitation; What is nationalism?
Topic 3: Rise of Greek nationalism; Rise of Turkish nationalism
Topic 4: Population exchange; Atatürk and Venizelos
Topic 5: Reciprocity and minorities
Topic 6: Cyprus and the Aegean
Topic 7: The role of ‘Europe’: Then and now
Topic 8: Rocky relations: the 1990s; Earthquake diplomacy
Topic 9: Rapprochement in the 2000s
Topic 10: Whence from here?

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction - Who is a Turk? Who is a Greek? Theodossopolous article
2) Ottoman Co-habitation; What is nationalism? Ahmad, Ch 2, Koliopolous and Veremis, Ch 2
3) Theories of Nationalism: Primordialism, Perinnelism; Modernism; Ethno-Symbolism Chpts 1-2, Anthony Smith book on nationalism
4) Ethnic vs. Civic Nationalism; the case of Ottoman successor states Ch 2 Ahmad; Ch 2 Gallant
5) Emergence of Greek nationalism; Emergence of Turkish nationalism cont'd from previous week
6) Ataturk and Venizelos; population exchange Bruce 2 chapters
7) Lausanne Treaty regime; Minority rights ad reciprocity Fisher Onar, N. and Ozgunes, M. How Deep a Transformation? The Europeanization of Turkish and Greek Minority Rights Policies, International Journal of MInority and Group Rights, 17 (1) 2010; Baskin Oran chpt 1
8) Course Review All readings and classroom notes to date
9)
10)
11)
12)
13)
14) Course Reeview All readings and classroom notes to date

Sources

Course Notes / Textbooks: Turkey: Feroz Ahmad, The Making of Modern Turkey, (London: Routledge, 1993)
Eric Zürcher, Turkey: A Modern History, (London: I.B. Tauris, 1998)
Greece: Thomas W. Gallant, Modern Greece, (London: Hoddler, 2001)
John S. Koliopoulos and Thanos M. Veremis, Greece: The Modern
Sequel, From 1821 to the Present (London: Hurst, 2002)
References: Okuma için her bölüme ait derlenmiş makaleler mevcuttur.
Available in reader with compiled articles for each unit.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Quizzes 1 % 10
Homework Assignments 1 % 10
Presentation 1 % 5
Project 1 % 10
Midterms 1 % 25
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.