DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL1351 | Introduction to Political Science | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. HAKAN YILMAZ |
Course Lecturer(s): |
Assoc. Prof. ZEYNEP HANDE PAKER UNCU Assoc. Prof. YÜKSEL ALPER ECEVİT Assist. Prof. ARDA CAN KUMBARACIBAŞI Instructor YASEMİN BİLGEL |
Recommended Optional Program Components: | None |
Course Objectives: | This course provides an introduction to basic concepts and theories of political science. It adopts a holistic approach which combines a variety of theories, conceptual frameworks and paradigms with political practice. It starts from human nature, elaborates on state and society and focuses on systems and structures emerging from the political. It finally addresses political economy, political violence and international relations to clarify how these three areas intersect with the discipline of political science. Some of the central themes that the course will cover are society and state, justice, legitimacy, sovereignty, authority, government, constitution, regimes, leadership, political culture, public opinion, interest groups, parties, elections, electoral systems, legislatures, executives, judiciaries, political economy, poverty, development, political violence, terrorism and international relations. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Grasp the general concepts relating to political science; 2. Recognize multilateral processes in between individual, state, civil society, institutions and organizations; 3. Distinguish the basic theories, methodologies and applications of Political Science; 4. Find out important contributors to political thought with the reasons which make them essential; 5. Identify strengths and weaknesses of political systems and regimes; 6. Compare similarities, dissimilarities and contrasts of political structures; 7. Examine and implement political theories to analyze past and contemporary issues. |
Theories of Political Science, Ideologies, States, Constitutions and Rights, Societies and Regimes, Political Culture, Public Opinion, Political Communication and the Media, Interest Groups and Parties, Elections and Electoral Processes, Representation, Legislatures, Executives, Bureaucracies, Judiciaries, Institutions and Democracy. |
Week | Subject | Related Preparation |
1) | Introduction to Politics and Political Science | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.1 |
2) | Theories of Political Science | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.2 |
3) | Political Ideas and Ideologies | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.3 |
4) | Governments, Systems, and Regimes | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.12 |
5) | Democracy and Legitimacy | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.4 |
6) | Politics, The State and Sub-National Politics | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.5 |
7) | MIDTERM EXAM | |
8) | Nations and Nationalism | |
9) | Globalization, Political Culture and the Media | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.9 |
10) | Representation, Elections and Voting | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.10 |
11) | Parties and Party Systems | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.11 |
12) | Legislatures, Executives and Judiciaries | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.13, 14, 15 |
13) | Interest Groups, Civil Society and Social Movements | Andrew Heywood, Politics. Macmillan,2013 4th edition. Ch.16 |
14) | Revision and Summary |
Course Notes / Textbooks: | Andrew Heywood, Politics. Macmillan, 2013 4th edition. Michael G. Roskin, Robert L. Cord, James A. Medeiros, and Walter S. Jones, Political Science: An Introduction, Perason, 12th edition, 2012William Hale, Turkish Foreign Policy since 1774, 3rd Ed., London: Routledge, 2012. |
References: | Articles in Course Package |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Study Hours Out of Class | 13 | 157 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 200 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |