| Language of instruction: |
English |
| Type of course: |
Non-Departmental Elective |
| Course Level: |
Bachelor’s Degree (First Cycle)
|
| Mode of Delivery: |
Face to face
|
| Course Coordinator : |
Prof. Dr. ÇAĞLAR YURTSEVEN |
| Course Lecturer(s): |
Prof. Dr. NECİP ÇAKIR
Prof. Dr. ÇAĞLAR YURTSEVEN
|
| Recommended Optional Program Components: |
None |
| Course Objectives: |
Introduction to Economics-I is an introductory level course that covers topics such as relative scarcity, efficiency and welfare, cost of choices, and market structures. Its primary aim is to develop a basic understanding of economic principles and issues. It develops your economic literacy and teaches you how economics relates to the everyday life of individuals, businesses and society in general. |
| Week |
Subject |
Related Preparation |
| 1) |
Orientation |
|
| 2) |
Ten Principles of Economics & Thinking Like an Economist |
MANKIW & TAYLOR 2nd ed., Ch.1, 2
MRU: 1. Introduction |
| 3) |
The Market Forces of Supply and Demand |
MANKIW & TAYLOR 2nd ed., Ch. 4
MRU: 2. Supply, Demand and Equilibrium |
| 4) |
Elasticity and Its Application |
MANKIW & TAYLOR 2nd ed., Ch. 5
MRU: 3. Elasticity and Its Application |
| 5) |
Supply, Demand & Government Policies |
MANKIW & TAYLOR 2nd ed., Ch. 6
MRU: 4. Taxes and Subsidies AND 6. Price Ceilings and Price Floors |
| 6) |
Review |
|
| 7) |
Consumers, Producers & the Efficiency of the Markets |
MANKIW & TAYLOR 2nd ed., Ch. 7
MRU 2: Supply, Demand and Equilibrium (Subsections Consumer Surplus and Producer Surplus) |
| 8) |
Midterm Exam |
|
| 9) |
The Costs of Production |
MANKIW & TAYLOR 2nd ed., Ch.13
MRU 9: Costs and Profit Maximization under Competition |
| 10) |
Firms in Competitive Markets |
MANKIW & TAYLOR 2nd ed., Ch.14
MRU 10: Competition and Invisible Hand |
| 11) |
Monopoly |
MANKIW & TAYLOR 2nd ed., Ch. 15
MRU 11: Monopoly |
| 12) |
Monopolistic Competition |
MANKIW & TAYLOR 2nd ed., Ch.16 |
| 13) |
Oligopoly & Game Theory |
MANKIW & TAYLOR 2nd ed., Ch.17 |
| 14) |
Final Review |
|
| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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