EUR4352 Intellectual Property RightsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EUR4352 Intellectual Property Rights Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator :
Recommended Optional Program Components: None
Course Objectives: The main objective of the course is to provide the students with the concept and subjects of intellectual property rights. The protection of copyrights, patents, trademarks and industrial design rights will be looked at. Their place and use will be elaborated based on the relevant cases. A focus will be given to the international agreements on this issue as an effort of harmonization. The principle of free movement with IPRs will be elaborated together with limitations to these exceptional rights.

Learning Outcomes

The students who have succeeded in this course;
I. Define which rights are protected under the Intellectual Property Rights (IPRs) of the EU.
II. Assess trademarks, patents, industrial design rights and copyrights in the relevant course material.
III. Differentiate between trademark, patent and industrial design rights.
IV. Compare the rules of IPRs with the Competition Policy rules and assess the restrictive aspects of the latter.
V. Analyze the relationship of IPRs with the rules of Free Movement of Goods, Services, Persons and Capital of the Common Market.
VI. Assess the place of EU IPR regulations and directors with the international treaties on IPR.
VII. Define the place of IPR rules in the block exemption regulations of the EU.
VIII. Compare and contrast EU IPR rules with the rules of the WTO.

Course Content

The concept of Intellectual Property Rights
International Treaties and Agreements – Harmonization efforts of Intellectual Property Rights
Patent Law and Utility Models
Trademark Law
Industrial Design Law
Geographical Designations and Topographies of Semiconductors
Related Rights (Neighboring Rights)
Copyright Law
Copyright on the Internet
Use of Intellectual Property Rights and the Principle of Free Movement
Intellectual Property Rights and Competition Law – Licensing Agreements
Exhaustion of Intellectual Property Rights (Principle of Exhaustion of Rights)

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The concept of Intellectual Property Rights Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
2) International Treaties and Agreements – Harmonization efforts of Intellectual Property Rights Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
3) Patent Law and Utility Models Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
4) Trademark Law Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
5) Industrial Design Law Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
6) Geographical Designations and Topographies of Semiconductors Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
7) Related Rights (Neighboring Rights) Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
8) Copyright Law Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
9) Copyright on the Internet Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
10) Use of Intellectual Property Rights and the Principle of Free Movement Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
11) Intellectual Property Rights and Competition Law – Licensing Agreements Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
12) Exhaustion of Intellectual Property Rights (Principle of Exhaustion of Rights) Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
13) Intellectual Property Rights- various subjects Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
14) Intellectual Property Rights- various Subjects Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
15) review Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
16) final exam Required Reading: Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527) Recommended Readings: Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04 0199264309) David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.

Sources

Course Notes / Textbooks: Required Reading:
Trevor Cook (2010) EU Intellectual Property Law. (ISBN: 9781904501527)

Recommended Readings:
Lionel Bently & Brad Shermnan (2004) Intellectual Property Law (ISBN 04
0199264309)
David I. Bainbridge (1999) Intellectual Property (ISBN: 0273604228)
Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 15 4 60
Presentations / Seminar 1 32 32
Quizzes 3 6 18
Final 1 36 36
Total Workload 188

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.