EUR3322 Single Market and the Four FreedomsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EUR3322 Single Market and the Four Freedoms Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assoc. Prof. ESRA ALBAYRAKOĞLU
Course Lecturer(s): Assoc. Prof. SELCEN ÖNER
Assoc. Prof. SEMİHA ÖZGÜR ÜNAL ERİŞ
Recommended Optional Program Components: None
Course Objectives: In this course firstly regionalism in international affairs will be analysed, the goals of regional cooperation and integration attempts will be discussed. The stages of economic integration which are free trade area, customs union, common market, economic and monetary union will be explained. Establishment process of the single market in the European Union will be analysed. Free movement of goods, capital, people and services will be discussed. In addition to these regional economic integrations in the world such as NAFTA, MERCOSUR, ASEAN will be explained and current issues such as Brexit and revision of Turkey-EU Customs Union will be discussed.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;

1. Grasp the establishment of the EU single market;
2. Explain the different forms of regionalism and regional integration models;
3. Differentiate between free trade area, customs union, and common market;
4. Comment on the EU-Turkey relations from an economic perspective;
5. Develop competencies with respect to active inquiry and critical thinking.

Course Content

World Trade Organization (WTO), MERCOSUR (Southern Common Market), ASEAN (Association of Southeast Asian Nations), APEC (Association of Asia Pacific Economic Cooperation), NAFTA (North American Free Trade Agreement), African Union, G8 (The Group of 8), G20 (The Group of 20), African Union, IMF, European Central Bank, World Bank (Institutional Structure and Functions), United Nations Development Programme (UNDP), EU-World Trade Organisation relations, revision of the Customs union between Turkey and the EU, European Economic Area, OECD, IMF, United Nations Sustainable Development Goals, PISA Global Education Survey and Turkey, World Economic Forum or Brexit.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course and discussing the syllabus with the students
2) Conceptual Analysis: Free Trade Area, Customs Union, Common Market, Economic and Monetary Union and Regionalism in Internati-onal Affairs Best, Edward and Christiansen “Regionalism in International Affairs” in John Baylis, et al. (eds.), The Globalization of World Politics, New York: Oxford University Press, 2011. (pp.428-442)
3) Varieties of Regional Integration Francesco Duina, “Varieties of Regional Integration: The EU, NAFTA and MERCOSUR”
4) Establishment of Single Market in the EU Bache, Ian; Stephen George and Simon Bulmer, Politics in the EU, pp.384-401
5) Single Market in the EU + Presentations Begg, I. and El-Agraa, “The Economics of the Single Market”, in A. El-Agraa (ed.), The European Union: Economics and Policies, Prentice Hall Pub., 2004.
6) Economic and Monetary Union in the EU + Presentations Bache, Ian; Stephen George and Simon Bulmer, Politics in the EU, pp.402-421.
7) Free Movement of Goods + Presentations Free Movement of Goods, European Commission, 2013.
8) Midterm
9) Free Movement of People in the EU and Challenges + Presentations Philippe Delivet, “The Free Movement of People in the EU: Principle, Stakes and Challenges”, Robert Schuman Foundation, No.312, 13 May 2014.
10) Revision of the EU-Turkey Customs Union + Presentations Kemal Kirişçi and Sinan Ekim, “Why and EU-Turkey Customs Union Upgrade is Good for Turkey?”, German Marshall Fund of USA, May 2015.
11) TTIP Agreement and Turkey + Presentations Kemal Kirişçi, “TTIP and Turkey: The Geopolitical Dimension”, 2014. Ebru Turhan and Erdal Yalçın, Hürriyet Daily News, 2015, https://www.hurriyetdailynews.com/modernizing-turkey-eu-customs-union-a-must-87044
12) Comparison between EU and ASEAN Wunderlich, Jens-Uwe, “The EU an Actor Sui Generis? A Comparison of EU and ASEAN Actorness”, Journal of Common Market Studies, Vol.50, No.4, 2012.
13) BREXIT UN Sustainable Development Goals Report 2016.
14) General Evaluation

Sources

Course Notes / Textbooks: Weekly readings will be uploaded on ItsLearning. Please note that all book chapters and articles listed on the syllabus are also accessible through the BAU Library.

The related articles or book chapters related with the topic of that week are mentioned in the weekly programme.

----

Haftalık okumalar ItsLearning’e yüklenecektir. Ders izlencesinde yer alan tüm kaynaklara BAU Kütüphanesi’nden de erişilebilir.
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 10
Presentation 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 39
Study Hours Out of Class 13 109
Homework Assignments 2 20
Midterms 1 2
Final 1 2
Total Workload 172

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.