DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EUR3321 | EU Law | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Prof. Dr. ESRA ALBAYRAKOĞLU |
Course Lecturer(s): |
Assoc. Prof. CEREN ZEYNEP PİRİM Assoc. Prof. SEMİHA ÖZGÜR ÜNAL ERİŞ Instructor ABDÜLKADİR KAYA |
Recommended Optional Program Components: | None |
Course Objectives: | The overall aim of the course is for the students to attain basic knowledge of the EU legal system. Firstly, the students will be introduced to the historical background of the EU and its institutional structure as well as a cursory overview of the common market. The character of sources of Union law and the legislative process are thereafter will be elaborated. Furthermore, the relationship between the legal system of the EU and those of the Member States will be the main focus of the course. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Evaluate if /how the co-decision procedure enhanced a more democratic environment within the EU. 2. Differentiate between levels of legislation (primary legislation vs. secondary legislation) in terms of their effects. 3. Analyze the case law via the relevant Treaty Articles. 4. Demonstrate the significance and effect of regulations and directives in different member states. 5. Explain the extent and limits of the powers of the European Union, including central principles and the role of EU courts. |
The Development of European Integration; The Role of the Commission; The Role of the Council; The Role of the European Parliament; The EU Legislation; Court of Justice; Actions Against Member States; Judicial Review of EU Acts. Preliminary Rulings; Direct Effect of Community Law; Supremacy of EU Law; “Cassis de Dijon” and the Development of Free Movement Rules. |
Week | Subject | Related Preparation |
1) | The Development of European Integration. | |
2) | The Role of the Commission. | |
3) | The Role of the Council. | |
4) | The Role of the European Parliament. | |
5) | EU Legislation | |
6) | Court of Justice | |
7) | Actions Against Member States | |
8) | Judicial Review of EU Acts. | |
9) | Preliminary Rulings. | |
10) | Direct Effect of Community Law | |
11) | Supremacy of EU Law | |
12) | “Cassis de Dijon” and the Development of Free Movement Rules | |
13) | EU Law- various subjects | |
14) | EU law - various subjects |
Course Notes / Textbooks: | Required Reading: PaulCraig and Grainne De Burca, “EU Law”, Oxford University Press, 3rd ed., 2003 (ISBN: 9780199279435) Recommended Readings: Trevor C. Hartley , “The Foundations of European Union Law : an Introduction to the Constitutional and Administrative Law of the European Union”, Oxford University Press, 7th ed., 2010 (ISBN: 0199566755) Nigel Foster, “EC Legislation”, Oxford University Press, 16th ed., 2009 (ISBN: 0199283109) Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics. Apart from the main textbooks, essential readings or articles, when there is relevance, will be distributed in advance of the topics. |
References: | Supplemental readings and other media will be assigned on a weekly basis, and can be found via ItsLearning. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 80 |
Midterms | 1 | 1.5 |
Final | 1 | 1.5 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |