DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EUR2061 | International Law | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ESRA ALBAYRAKOĞLU |
Course Lecturer(s): |
Instructor MEHMET CENGİZ UZUN Assist. Prof. İSMAİL PAMUK |
Recommended Optional Program Components: | None |
Course Objectives: | The purpose of the course is to introduce political science and international relations students to the main topics, sources, subjects and issues of the international law. The course covers a variety of topics in international law from sources, actors, subjects, areas and institutions of international law to the use of force and human rights. After explaining the main concepts, definitions, sources and development of international law, it discusses how the international law differs from domestic law, analyzes the founding elements and institutions of the international law. The state, as the main actor in international relations and law, and the related topics of international law about states, will take a detailed focus throughout the course. In addition, other major topics of international law will also be included in the course, such as treaty law, human rights law, law of seas, law of air space and space law, the UN, the use of force, settlement of international disputes, peaceful and diplomatic means in international law |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Comprehend how international system functions in accordance with international law. 2. Explain key concepts in international law; 3. Evaluate the states’ role in international system and politics; 4. Grasp the legal framework in which states and other actors of international relations interact; 5. Discuss current issues and disputes in international law academically; 6. Possess knowledge about the theory and practice in international law. 7. Possess knowledge on sources, subjects and institutions of the international law, the use of force and human rights. |
The history of international law; sources of international law; the law of treaties; states and recognition in international law; the UN; law of the seas, use of force in international law; human rights law. |
Week | Subject | Related Preparation |
1) | Orientation | |
2) | Introduction to International Law | |
3) | Personalities and States in International Law | |
4) | Development and Sources of International Law | |
5) | States’ Territory, Succession, Jurisdiction and Responsibility in International Law | |
6) | UN and International Law | |
7) | MIDTERM EXAM | |
8) | Treaty Law I | |
9) | Treaty Law II | |
10) | International Law of the Seas | |
11) | Airspace, Outer Space and International Law | |
12) | International Law and Peaceful Settlement of International Disputes | |
13) | Use of Force, War and Conflicts in International Law | |
14) | International Law of Human Rights |
Course Notes / Textbooks: | * Shaw, M., International Law. Cambridge, 2008, Cambridge University Press. * Evans, M. (ed.), International Law, New York, 2018, Oxford University Press. * Evans, M. (ed.) (2019). Blackstone’s International Law Documents. New York: OUP * Dixon, M., McCorquodale R. and Williams, S. (2016). Cases and Materials on International Law. New York: OUP. * Kaya, İbrahim, Basic Documents in International Law, Ankara, 2016, Seçkin Yayınevi. * Baylis, J. et. al. (2017) The Globalization of World Politics, Ch. 19, pp. 301-315. New York: OUP |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Study Hours Out of Class | 13 | 86 |
Homework Assignments | 4 | 20 |
Midterms | 1 | 1.5 |
Final | 1 | 1.5 |
Total Workload | 148 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |