| DIGITAL GAME DESIGN | |||||
| Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 | ||
| Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
| PSY4052 | Cross-Cultural Psychology | Spring | 3 | 0 | 3 | 6 |
| This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
| Language of instruction: | English |
| Type of course: | Non-Departmental Elective |
| Course Level: | Bachelor’s Degree (First Cycle) |
| Mode of Delivery: | Face to face |
| Course Coordinator : | Assist. Prof. MUKADDER OKUYAN |
| Recommended Optional Program Components: | "." |
| Course Objectives: | The aim of the course is to explore various aspects of psychology (social, organizational, developmental, experimental) from a cross-cultural perspective and the analysis of culture and cultural forms from a psychological perspective, blending theory and application to develop an academic and personal understanding of culture and its effects on behavior. |
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The students who have succeeded in this course; 1. To define cultural and cross-cultural psychology. 2. Recognize culture-specific knowledge and psychological processes, and discuss the issue of cultural diversity. 3. To be able to identify the methods of cross-cultural research. 4. Distinguish between the main perspectives of psychology (cognitive, developmental, clinical, social, behavioral, and biological) from a cultural perspective. 5. Write a report and prepare the report as a presentation. 6. Describe how culture influences psychological theories and practices. 7. Describe the importance of cultural competence in psychological assessment and therapy. n. |
| The main topics to be covered in this course will be understanding cross-cultural psychology, methods of cross-cultural psychology, critical thinking in cross-cultural psychology, cognition: sensation, perception and states of consciousness, intelligence, emotion and motivation, human development and socialization, psychological disorders, social perception and social cognition, social interaction, applied cross-cultural psychology: highlights. Teaching methods are lecture, reading, individual study and discussion. |
| Week | Subject | Related Preparation |
| 1) | Understanding Cross-cultural Psychology | Read Ch. 1 |
| 2) | Methodology of Cross-cultural Psychology | Read Ch. 2 |
| 3) | Critical Thinking in Cross-cultural Psychology | Read Ch. 3 |
| 4) | Cognition: Sensation, Perception and States of Consciousness | Read Ch. 4 |
| 5) | Intelligence | Read Ch. 5 |
| 6) | Emotion & Motivation | Read Ch. 6 |
| 7) | Review | |
| 8) | Midterm | |
| 9) | Human Development & Socialization | Read Ch. 8 |
| 10) | Psychological Disorders | Read Ch. 9 |
| 11) | Social Perception and Social Cognition | Read Ch. 10 |
| 12) | Social Interaction | Read Ch. 11 |
| 13) | Student Presentations | |
| 14) | Student Presentations |
| Course Notes / Textbooks: | Shiraev, E. & David, L. A. (2010). Cross-cultural Psychology, 4th Edition. Boston: Pearson Education. |
| References: | "." |
| Semester Requirements | Number of Activities | Level of Contribution |
| Presentation | 1 | % 15 |
| Midterms | 1 | % 35 |
| Final | 1 | % 50 |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 50 | |
| PERCENTAGE OF FINAL WORK | % 50 | |
| Total | % 100 | |
| Activities | Number of Activities | Duration (Hours) | Workload |
| Course Hours | 13 | 3 | 39 |
| Study Hours Out of Class | 13 | 6 | 78 |
| Midterms | 1 | 15 | 15 |
| Final | 1 | 20 | 20 |
| Total Workload | 152 | ||
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Program Outcomes | Level of Contribution | |
| 1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
| 2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
| 3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
| 4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
| 5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
| 6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
| 7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
| 8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
| 9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
| 10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
| 11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
| 12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |