DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
PSY4052 | Cross-Cultural Psychology | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. MUKADDER OKUYAN |
Course Lecturer(s): |
Assist. Prof. MUKADDER OKUYAN |
Recommended Optional Program Components: | "." |
Course Objectives: | The aim of the course is to explore various aspects of psychology (social, organizational, developmental, experimental) from a cross-cultural perspective and the analysis of culture and cultural forms from a psychological perspective, blending theory and application to develop an academic and personal understanding of culture and its effects on behavior. |
The students who have succeeded in this course; 1. To define cultural and cross-cultural psychology. 2. Recognize culture-specific knowledge and psychological processes, and discuss the issue of cultural diversity. 3. To be able to identify the methods of cross-cultural research. 4. Distinguish between the main perspectives of psychology (cognitive, developmental, clinical, social, behavioral, and biological) from a cultural perspective. 5. Write a report and prepare the report as a presentation. 6. Describe how culture influences psychological theories and practices. 7. Describe the importance of cultural competence in psychological assessment and therapy. n. |
The main topics to be covered in this course will be understanding cross-cultural psychology, methods of cross-cultural psychology, critical thinking in cross-cultural psychology, cognition: sensation, perception and states of consciousness, intelligence, emotion and motivation, human development and socialization, psychological disorders, social perception and social cognition, social interaction, applied cross-cultural psychology: highlights. Teaching methods are lecture, reading, individual study and discussion. |
Week | Subject | Related Preparation |
1) | Understanding Cross-cultural Psychology | |
2) | Methodology of Cross-cultural Psychology | |
3) | Critical Thinking in Cross-cultural Psychology | |
4) | Cognition: Sensation, Perception and States of Consciousness | |
5) | Intelligence | |
6) | Emotion & Motivation | |
7) | Midterm | |
8) | Human Development & Socialization | |
9) | Psychological Disorders | |
10) | Social Perception and Social Cognition | |
11) | Social Interaction | |
12) | Student Presentations | |
13) | Student Presentations | |
14) | Presentations & Course Overview |
Course Notes / Textbooks: | Shiraev, E. & David, L. A. (2010). Cross-cultural Psychology, 4th Edition. Boston: Pearson Education. |
References: | "." |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 15 |
Midterms | 1 | % 35 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 6 | 78 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 152 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |