DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
PSY1004 | Essentials of Psychology | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. ITIR KAŞIKÇI |
Course Lecturer(s): |
Assist. Prof. HALE ÖGEL BALABAN Assist. Prof. BAHAR TANYAŞ Assoc. Prof. SİMAY İKİER Assist. Prof. ARZU KARAKULAK Assoc. Prof. OYA MORTAN SEVİ Assist. Prof. BEYZA TEPE COMOGLU Assist. Prof. BAŞAK TÜRKÜLER AKA Assist. Prof. SENA CÜRE RA CAN SOYLU |
Recommended Optional Program Components: | "." |
Course Objectives: | This course is designed to provide students with an introduction to and overview of the science and practice of psychology. In this course, you will gain an understanding of the scientific study of human behavior and mental processes by providing them an overview of the history, perspectives, theories, fields, and challenges of Psychology. |
The students who have succeeded in this course; 1. Identify the theoretical (e.g. cognitive, social psychology) and applied fields (e.g., health psychology) of psychology. 2. Have knowledge about main theories and approaches of psychology (e.g, behavioral, cognitive). 3. Define sensation and perception, and differentiate two concepts in daily life. 4. Have knowledge about learning theories and basic principles of conditioning. 5. Learn basic concepts in social psychology 6. Have knowledge about memory, different approaches about memory 7. Define motivation and learn basic approaches about motivation and emotion 8. Learn different perspectives about intelligence 9. Have knowledge about personality and some personality theories 10. Discuss stress and coping and have knowledge about their relation with health |
In this class main topics that will be covered, definition of psychology,sensation and perception,learning: the role of experience,social thinking and behavior,memory,motivation and emotion,intelligence,personality,adjusting to life: Stress, coping and health. Teaching methods and techniques used in this course include lecture, reading, and individual study. |
Week | Subject | Related Preparation |
1) | Introduction to the class | |
2) | The Science of Psychology | Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022). Introduction to Psychology. |
3) | The Science of Psychology | Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022). Introduction to Psychology. |
4) | Biology and Behavior | Sapolsky, R. M. (2017). Behave: The biology of humans at our best and worst. Penguin. |
5) | Attention and Perception | Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson. |
6) | Learning and Memory | Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson. |
7) | Current trends in Psychology: Brain-Computer Interfaces & Artifical Intelligence | Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ... & Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with quadriplegia. Nature, 533(7602), 247-250. Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images matching perceptual categories. Scientific Reports, 10(1), 1-10. |
8) | Midterm | |
9) | Current trends in Psychology: Brain-Computer Interfaces & Artifical Intelligence | Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ... & Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with quadriplegia. Nature, 533(7602), 247-250. Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images matching perceptual categories. Scientific Reports, 10(1), 1-10. |
10) | Theory of Mind and socio- emotional development | Bjorklund, D. F. & Blasi, C. H. (2012). Child and adolescent development: An integrated approach. Wadsworth. |
11) | Evolution of Social Behavior | Tomasello, M. (2014). The ultra-social animal. Europen Journal of Social Psychology. 44, 187– 194 |
12) | Intergroup Relationships: Discrimination | https://ebookcentral.proquest.com/lib/bahcesehir-ebooks/reader.action?docID=183305&query=intergroup+relationships |
13) | Stress & Mental health: A Biopsychosocial Approach | Eaton, W.W., & Fallin, F.D. (Eds.) (2019). Public Mental Health. (2nd Ed.) Oxford University Press. |
14) | Well Being & Coping | Lynn, S. J. , O'Donohue , W. & Liliefeld, S. O. (2014). Health, Happiness, and Well-Being : Better Living Through Psychological Science. |
Course Notes / Textbooks: | |
References: | • The Science of Psychology - Lecturer: İdil Işık Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022). Introduction to Psychology. • Biology and Behavior - Lecturer: Can Soylu Sapolsky, R. M. (2017). Behave: The biology of humans at our best and worst. Penguin. • Attention and Perception - Lecturer: Hale Ogel Balaban Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson. • Learning and Memory - Lecturer: Simay Ikier Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson. • Current trends in Psychology: Brain-Computer Interfaces & Artificial Intelligence - Lecturer: Can Soylu & Berna Güler Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ... & Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with quadriplegia. Nature, 533(7602), 247-250. Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images matching perceptual categories. Scientific Reports, 10(1), 1-10. 3 • Theory of Mind and Socio-emotional Development - Lecturer: Sena Cüre & Simge Ikier Bjorklund, D. F. & Blasi, C. H. (2012). Child and adolescent development: An integrated approach. Wadsworth. • Evolution of Social Behavior - Lecturer: Beyza Tepe Tomasello, M. (2014). The ultra-social animal. Europen Journal of Social Psychology. 44, 187– 194 • Inter-group Relationships: Discrimination - Lecturer: Bahar Tanyas https://ebookcentral.proquest.com/lib/bahcesehirebooks/reader.action?docID=183305&query=intergroup+relationships • Inter-group Relationships: Discrimination - Lecturer: Bahar Tanyas https://ebookcentral.proquest.com/lib/bahcesehirebooks/reader.action?docID=183305&query=intergroup+relationships • Stress & Mental health: A Biopsychosocial Approach - Lecturer: Oya Mortan Sevi Eaton, W.W., & Fallin, F.D. (Eds.) (2019). Public Mental Health. (2nd Ed.) Oxford University Press. • Well-being and Coping - Lecturer: B. Türküler Aka Lynn, S. J. , O'Donohue , W. & Liliefeld, S. O. (2014). Health, Happiness, and Well-Being : Better Living Through Psychological Science. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 5 | 70 |
Midterms | 1 | 25 | 25 |
Final | 1 | 35 | 35 |
Total Workload | 130 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |