PSY1004 Essentials of PsychologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PSY1004 Essentials of Psychology Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. ITIR KAŞIKÇI
Course Lecturer(s): Assist. Prof. HALE ÖGEL BALABAN
Assist. Prof. BAHAR TANYAŞ
Assoc. Prof. SİMAY İKİER
Assist. Prof. ARZU KARAKULAK
Assoc. Prof. OYA MORTAN SEVİ
Assist. Prof. BEYZA TEPE COMOGLU
Assist. Prof. BAŞAK TÜRKÜLER AKA
Assist. Prof. SENA CÜRE
RA CAN SOYLU
Recommended Optional Program Components: "."
Course Objectives: This course is designed to provide students with an introduction to and overview of the science and practice of psychology. In this course, you will gain an understanding of the scientific study of human behavior and mental processes by providing them an overview of the history, perspectives, theories, fields, and challenges of Psychology.

Learning Outcomes

The students who have succeeded in this course;
1. Identify the theoretical (e.g. cognitive, social psychology) and applied fields (e.g., health psychology) of psychology.
2. Have knowledge about main theories and approaches of psychology (e.g, behavioral, cognitive).
3. Define sensation and perception, and differentiate two concepts in daily life.
4. Have knowledge about learning theories and basic principles of conditioning.
5. Learn basic concepts in social psychology
6. Have knowledge about memory, different approaches about memory
7. Define motivation and learn basic approaches about motivation and emotion
8. Learn different perspectives about intelligence
9. Have knowledge about personality and some personality theories
10. Discuss stress and coping and have knowledge about their relation with health

Course Content

In this class main topics that will be covered, definition of psychology,sensation and perception,learning: the role of experience,social thinking and behavior,memory,motivation and emotion,intelligence,personality,adjusting to life: Stress, coping and health. Teaching methods and techniques used in this course include lecture, reading, and individual study.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the class
2) The Science of Psychology Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022). Introduction to Psychology.
3) The Science of Psychology Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022). Introduction to Psychology.
4) Biology and Behavior Sapolsky, R. M. (2017). Behave: The biology of humans at our best and worst. Penguin.
5) Attention and Perception Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson.
6) Learning and Memory Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson.
7) Current trends in Psychology: Brain-Computer Interfaces & Artifical Intelligence Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ... & Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with quadriplegia. Nature, 533(7602), 247-250. Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images matching perceptual categories. Scientific Reports, 10(1), 1-10.
8) Midterm
9) Current trends in Psychology: Brain-Computer Interfaces & Artifical Intelligence Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ... & Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with quadriplegia. Nature, 533(7602), 247-250. Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images matching perceptual categories. Scientific Reports, 10(1), 1-10.
10) Theory of Mind and socio- emotional development Bjorklund, D. F. & Blasi, C. H. (2012). Child and adolescent development: An integrated approach. Wadsworth.
11) Evolution of Social Behavior Tomasello, M. (2014). The ultra-social animal. Europen Journal of Social Psychology. 44, 187– 194
12) Intergroup Relationships: Discrimination https://ebookcentral.proquest.com/lib/bahcesehir-ebooks/reader.action?docID=183305&query=intergroup+relationships
13) Stress & Mental health: A Biopsychosocial Approach Eaton, W.W., & Fallin, F.D. (Eds.) (2019). Public Mental Health. (2nd Ed.) Oxford University Press.
14) Well Being & Coping Lynn, S. J. , O'Donohue , W. & Liliefeld, S. O. (2014). Health, Happiness, and Well-Being : Better Living Through Psychological Science.

Sources

Course Notes / Textbooks:
References:
• The Science of Psychology - Lecturer: İdil Işık
Lacombe, A., Dumper, K., Lovett, M., Perlmutter, M., Spielman, R. M., & Jenkins, W. (2022).
Introduction to Psychology.
• Biology and Behavior - Lecturer: Can Soylu
Sapolsky, R. M. (2017). Behave: The biology of humans at our best and worst. Penguin.
• Attention and Perception - Lecturer: Hale Ogel Balaban
Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson.
• Learning and Memory - Lecturer: Simay Ikier
Ashcraft, M.K., & Radvansky, G.A.(2014). Cognition. Pearson.
• Current trends in Psychology: Brain-Computer Interfaces & Artificial Intelligence -
Lecturer: Can Soylu & Berna Güler
Bouton, C. E., Shaikhouni, A., Annetta, N. V., Bockbrader, M. A., Friedenberg, D. A., Nielson, D. M., ...
& Morgan, A. G. (2016). Restoring cortical control of functional movement in a human with
quadriplegia. Nature, 533(7602), 247-250.
Kangassalo, L., Spapé, M., & Ruotsalo, T. (2020). Neuroadaptive modelling for generating images
matching perceptual categories. Scientific Reports, 10(1), 1-10.
3
• Theory of Mind and Socio-emotional Development - Lecturer: Sena Cüre & Simge Ikier
Bjorklund, D. F. & Blasi, C. H. (2012). Child and adolescent development: An integrated approach.
Wadsworth.
• Evolution of Social Behavior - Lecturer: Beyza Tepe
Tomasello, M. (2014). The ultra-social animal. Europen Journal of Social Psychology. 44, 187– 194
• Inter-group Relationships: Discrimination - Lecturer: Bahar Tanyas
https://ebookcentral.proquest.com/lib/bahcesehirebooks/reader.action?docID=183305&query=intergroup+relationships
• Inter-group Relationships: Discrimination - Lecturer: Bahar Tanyas
https://ebookcentral.proquest.com/lib/bahcesehirebooks/reader.action?docID=183305&query=intergroup+relationships
• Stress & Mental health: A Biopsychosocial Approach - Lecturer: Oya Mortan Sevi
Eaton, W.W., & Fallin, F.D. (Eds.) (2019). Public Mental Health. (2nd Ed.) Oxford University Press.
• Well-being and Coping - Lecturer: B. Türküler Aka
Lynn, S. J. , O'Donohue , W. & Liliefeld, S. O. (2014). Health, Happiness, and Well-Being : Better
Living Through Psychological Science.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 5 70
Midterms 1 25 25
Final 1 35 35
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.