DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC4055 | Special Topics in Sociology | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. AYŞE NİLÜFER NARLI |
Course Lecturer(s): |
Assist. Prof. AYŞEGÜL AKDEMİR |
Recommended Optional Program Components: | "." |
Course Objectives: | The course is very multi-disciplinary, drawing on philosophy and social sciences (economics, sociology, anthropology and political science). Topics include the relationship between business, academia and society; identifying stakeholders and issues; the concept of sustainability; the concept of corporate social responsibility; social business; corporate social responsibility in practice; environmental and business responsibilities; globalization, sustainability and business responsibilities; ethics, responsibilities, and human progress strategy; and social impact of social responsibility projects on sustainability. There are three major objectives of the course: to make students to be more aware of social issues, sustainability and effective decision makers by understanding the equality of opportunity and by examining the meaning of social responsibility of business organizations; to understand the link between social responsibility, sustainability and human progress; and to provide basic theoretical and methodological tools for applying their knowledge to develop a social responsibility project and to evaluate it. The project applies the theories and tools of this class to a situation that interests the students. Students are invited to work with a classmate. The ideal length of the project is 20-25 double-spaced pages (not less than 5000 words) plus tables and references. Research projects should include a theoretical framework and relevant data. Everyone must hand in a tentative abstract with the research question and with references to one or more data sources in the 6th week. A draft of the project should be ready. In the 12th-14th weeks students will do oral presentation of their project reports. The final project is due without exception in the 16th week. . |
The students who have succeeded in this course; 1. Demonstrate an understanding of why you should care about the Sustainable Development Goals – as a corporation, as a university, as an individual 2.Define sustainability and learn about the challenges and policies of economic development conducted without depleting natural resources. 3. Define sustainability and sustainable goals 4. Define equality of opportunity and elaborate upon the ethical implications for business. 5. Identify the different responses to corporate social responsibility, including the critical perspective 6. Demonstrate an understanding of the various foundations of social responsibility theories. 7. Demonstrate an appreciation for the role of the owner stakeholder and the economic and ethical responsibilities involved. 8.Demonstrate an awareness of the globalization of environmental and social concerns 9. Demonstrate an understanding of "Mainstreaming the 2030 Agenda for Sustainable Development" 10. Identify and define the main environmental concerns confronting business and society at national and global level. 11. Demonstrate an ability to evaluate social impact of social responsibility projects on social sustainability 12. Design a social responsibility project that aims to provide material and moral support to a vulnerable group in Türkiye by writing a project paper including detailed research methodology, theoretical framework, design of the program, impact, impact measurement and literature review. |
The course is very multi-disciplinary, drawing on philosophy, social sciences (economics, sociology, anthropology and political science). Topics include the relationship between business, academia and society; identifying stakeholders and issues; the concept of sustainability; the concept of corporate social responsibility; social business; corporate social responsibility in practice; environmental and business responsibilities; globalization, sustainability and business responsibilities; ethics, responsibilities, and human progress strategy; and social impact of social responsibility projects. The teaching methods of the course are fieldwork, project, guest speaker, lecture and reading, |
Week | Subject | Related Preparation |
1) | Orientation | Course Schedule Review Stimulate students to think about sustainability, inequality and environmental issues and Introduction of the 17 Sustainable Development Goals (SDGs) and various challenges confronting human beings in our world currently. |
2) | Definition of sustainability, sustainable development and the link between sustainability and social responsibility | P., ... & Noble, I. (2013). Policy: Sustainable development goals for people and planet. Nature, 495(7441), 305. Montiel, I. (2008). Corporate social responsibility and corporate sustainability: Separate pasts, common futures. Organization & Environment, 21(3), 245-269. Robert, K. W., Parris, T. M., & Leiserowitz, A. A. (2005). What is sustainable development? Goals, indicators, values, and practice. Environment: science and policy for sustainable development, 47(3), 8-21. Visit: http://icwip.hu/ and http://www.worldbank.org/depweb/english/sd.html |
3) | Social problems, social responsibility, corporate social responsibility. Dimensions of social responsibility Culture and social responsibility | Text book Aras, Chp 2 and 4 G., & Crowther, D. (2010). Corporate social responsibility: A broader view of corporate governance. A handbook of corporate governance and social responsibility, 265-285. Alexander Dahlsrud, “How Corporate Social Responsibility is Defined: an Analysis of 37 Definitions” Fitch, H. G. (1976). Achieving corporate social responsibility. Academy of management review, 1(1), 38-46. |
4) | Definition of equality of opportunity and global and local social problems New inequalities | Acemoglu, Daron and James Robinson (2000): "Why Did the West Extend the Franchise? Growth, Inequality and Democracy in Historical Perspective." Quarterly Journal of Economics 115(4): 1167–99. https://www.slideshare.net/ksatpathy/wnl-119-gender-analysis-of-social-impact-by-dr-ayesha-ppt |
5) | Environmental Sustainability | Climate Change Mitigation VijayaVenkataRaman, S., Iniyan, S., & Goic, R. (2012). A review of climate change, mitigation and adaptation. Renewable and Sustainable Energy Reviews, 16(1), 878-897. |
6) | Methodological Issues | Review of qualitative and quantitative methodology, sampling, data collection, data analysis strategy for writing a social responsibility project paper Lecture notes on Methodology |
7) | Oral presentations of the research proposals and feedback in the classroom (Each presentation is allotted 10 minutes). | Assignment Submission 1 |
8) | Oral presentations of the research proposals and feedback in the classroom (Each presentation is allotted 10 minutes). | Assignment Submission1 |
9) | Technological Innovation for Social Good | Good Sustainable Technologies Digital Inclusion |
10) | Social Impact I | Social Impact and Change Measurement Perrini, F., Costanzo, L. A., & Karatas-Ozkan, M. (2021). Measuring impact and creating change: A comparison of the main methods for social enterprises. Corporate Governance: The International Journal of Business in Society, 21(2), 237-251. |
11) | Social Impact II | Measurement and Method Langella, V. (2015). Social impact assessment: The measurement of change. Maas, K., & Liket, K. (2011). Social impact measurement: Classification of methods. Environmental management accounting and supply chain management, 171-202. |
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Course Notes / Textbooks: | Aras, G., & Crowther, D. (2010). Corporate social responsibility: A broader view of corporate governance. A handbook of corporate governance and social responsibility, 265-285. İlgili ders notları Itslearning sistemi üzerinden dersi veren tarafından haftalık olarak öğrencilere ulaştırılır. Course notes are provided on Its-learning library |
References: | Diğer gerekli okumalar, Itslearning aracılığıyla öğrenciler için sisteme yüklenecektir. Herhangi bir materyale erişemiyorsanız, lütfen dersin öğretim elemanı ile iletişime geçin. Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Homework Assignments | 1 | % 20 |
Presentation | 2 | % 20 |
Midterms | 1 | % 15 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 13 | 13 |
Presentations / Seminar | 2 | 8 |
Project | 9 | 36 |
Homework Assignments | 4 | 16 |
Paper Submission | 2 | 10 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |