DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC2053 | Sociology of Art and Culture | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. AYŞE NİLÜFER NARLI |
Recommended Optional Program Components: | Regular visits to art galleries and museums of Istanbul as an extra credit opportunity |
Course Objectives: | The students will familiarize themselves with major approaches and theorists in the sociology of arts, acquire basic concepts in aesthetics and interpretive analysis, will examine their own understanding and attitudes to various forms of art, and develop further critical skills to orient themselves in the cultural processes of society. This course combines the sociology of art and culture inaugurated by the classics of Sociology, the Frankfurt School and refined by Pierre Bourdieu. It is a set on a disciplinary border that identify and analyze the social and economic background to the creation of works of art, including visual art, theatre, cinema, and literature. Students will acquire a broad, general knowledge of current debates within both sociology and anthropology at the same time as developing specialist knowledge of the key social, economic and cultural dynamics shaping a range of artistic creativity, digital culture and art pursuits and practices. We will discuss a wide range of social processes and dynamics as they relate to the production, distribution and consumption of ‘mass’, ‘popular’ and ‘high-brow’ cultural forms and artefacts and to think critically about the modes by which they are evaluated and understood. There will be due time to discuss street art and its history, location and creators in the various countries. Different topics are interwoven within the Course. Firstly, we will discuss major theoretical approaches in the sociology of art. Secondly, we will discuss the complex cultural processes linking the visual arts and society in Western modernity as well as in Turkey. In such an endeavor, we will adopt the assumption that artistic expressions are the result of those ongoing processes of ‘social construction’ that take place between artists, their audiences (art critics, curators, the media etc.), their economic and cultural environments as well as their historical and social contexts, different cultural contexts and the extent to which they themselves ‘shape’ artistic phenomena. Moreover, the course introduces students to the ways art and popular culture have been used and misused in nationalist, socialist and social movement discourses and practices in Europe, Asia, Latin America and Africa. We will also learn semiotic analysis to explore the complex codes involved in artistic products. |
The students who have succeeded in this course; (1) Understand sociological discourses about specific Western phenomena of artistic creativity and their uses and reception (2) Understand various social and human development related functions of art (3) Examine the relationship between art and culture (4) Differentiate the social and political context and the participants in the creation and art production process (5) Develop skills in critical sociological analysis of art objects in terms of indicators of class, age, gender, ethnicity, sexual orientation, and other (6) Understand street art and new trends in street art (7) Examine the impact of globalization on the art process (8) Develop interpretive skills (9) Develop critical and presentation / speaking skills through in-class assignments and field trips (10) Develop a wide range of key transferrable skills that are highly valued by employers within a range of professions |
The course will explore the contemporary sociological studies of the arts with the focus on the following questions: “How is art identified in society?”, “What is the place of art in society?”, “What is the relationship between art and culture?”, “How is art produced, distributed, and consumed?”, “How are artistic tastes differentiated by economic class, status, and education?”, “Can art bring about a better society?” and other. |
Week | Subject | Related Preparation |
1) | Ders Programı İncelemesi • Beklentiler | Read the syllabus |
2) | Approaches to art and society | Presentation Topic 1 Major theories in the sociology of arts: Paul, J. (2005). Art as Weltanschauung: An Overview of Theory in the Sociology of Art. Electronic Journal of Sociology, 1. Art Words and Art Worlds: Becker's art world framework HEYWOOD's book ch 1,2,3 ( Art's World and the Social World ; Towards a Critical Sociology of Art?; The Critical Theory of Art: Modernism and Violence ) Heywood, I. (1997). Social theories of art: a critique. Macmillan International Higher Education |
3) | De La Fuente, E. (2007). The New Sociology of Art': Putting Art Back into Social Science Approaches to the Arts. Cultural Sociology, 1(3), 409-425. | |
4) | Kültürün Kurumsal Üretimi, Bourdieu | Bourdieu, Pierre. 1993. "The Field of Cultural Deadline: Assignment 1 (impression report) Production." Pp. 29-73 in The Field of Cultural Production. N.Y.: Columbia Univ. Press. Pierre Bourdieu Distinction a Social Critique of the Judgment of Taste - introduction of the cultural dimension into sociological study of stratification and classes. • Theory of practice (habitus) x (capital) field practices. • Economic capital, social capital, cultural |
5) | ||
6) | ||
7) | Midterm | |
8) | Oral Presentations | Oral presentation of the research proposal and feed back in the class room (10 minutes for each) Assignment 2: Project Proposal |
9) | Oral Presentations | Oral presentation of the research proposal and feed back in the class room (10 minutes for each) |
10) | Art and Politics, Cultural politics of art, carnaval | Art, City and Politics Quinn, B. (2005). Arts festivals and the city. Urban studies, 42(5-6), 927-943. Cultural politics of art: Carnaval, Waterman, S. (1998). Carnivals for elites? The cultural politics of arts festivals. Progress in human geography, 22(1), 54-74. |
11) | Street Art | Irvine, M. (2012). The work on the street: Street art and visual culture. The handbook of visual culture, 235-278; Awad, S. H., Wagoner, B., & Glaveanu, V. (2017). The street art of resistance. In Resistance in everyday life (pp. 161-180). Springer, Singapore |
12) | Semiology: Semiotics | Presentation Topic 7 Barthes, R. (1968). Elements of semiology. Macmillan. https://sites.evergreen.edu/arunchandra/wp-content/uploads/sites/395/2018/07/barthes.pdf |
13) | Student Presentations: Final Project | Oral presentation of research project in the classroom and debate |
14) | Student Presentations: Final Project | Oral presentation of research project in the classroom and debate |
Course Notes / Textbooks: | Heywood, I. (1997). Social theories of art: a critique. Macmillan International Higher Education. (find it in classromm materials) Gombrich, E. H., & Gombrich, E. H. (1995). The story of art (Vol. 12). London: Phaidon. Tanner, J. (2004). Sociology of art: A reader. Routledge. Ders notları Itslearning kütüphanesinde sağlanmaktadır. Course notes are provided on Its-learning library. |
References: | Diğer gerekli okumalar Itslearning üzerinden öğrencilerle paylaşılacaktır. Herhangi bir materyale erişimde sorun yaşarsanız, lütfen dersin öğretim görevlisi ile iletişime geçin. Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 20 |
Presentation | 2 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Presentations / Seminar | 1 | 10 | 10 |
Project | 1 | 15 | 15 |
Midterms | 1 | 2 | 2 |
Final | 1 | 3 | 3 |
Total Workload | 128 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |