Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. YAVUZ SAMUR |
Course Lecturer(s): |
Instructor NEŞE UYANIK
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Recommended Optional Program Components: |
There is no recommended optional program component. |
Course Objectives: |
• To introduce the students with the basics of adult education and learning
• To develop a general understanding regarding the theories, policies, practices, content, history and methodology in adult education in the national and international context. |
Week |
Subject |
Related Preparation |
1) |
Basic foundations of adult education |
Jarvis Ch.1
Merriam & Brockett Ch.1
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2) |
Variance in terminoogy: from adult education to lifelong learning |
Jarvis Ch.2
Merriam & Brockett Ch.4
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3) |
History of Adult Education |
Merriam & Brockett Ch.3 |
4) |
The adult learner and adult learning: methods and theories |
Jarvis Ch.3-4
Merriam & Brockett Ch.2-6
|
5) |
The adult learner and adult learning: methods and theories (cont.) |
Jarvis Ch.3-4
Merriam & Brockett Ch.2-6
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6) |
Methods and theories of teaching adults |
Jarvis Ch.5-6
Merriam & Brockett Ch.5
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7) |
Methods and theories of teaching adults (cont.) |
Jarvis Ch.5-6
Merriam & Brockett Ch.5
|
8) |
Contemporary & universal approaches to adult education |
Jarvis Ch.7
Merriam & Brockett Ch.7-8
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9) |
Contemporary & global approaches to adult education (cont.) |
Jarvis Ch.7
Merriam & Brockett Ch.7-8
|
10) |
Assesment and evaluation in adult education |
Jarvis Ch.8 |
11) |
Curriculum and programme planning in adult education |
Jarvis Ch.9 |
12) |
Practice, theory and research in adult education |
Jarvis Ch.10
Merriam & Brockett Ch.10
|
13) |
Professional preparation of teachers of adults |
Jarvis Ch.11
Merriam & Brockett Ch.9
|
14) |
The future of adult education |
Merriam & Brockett Ch.11 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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