ADVERTISING | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CET4051 | Special Topics in Instructional Technologies I | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. YAVUZ SAMUR |
Course Lecturer(s): |
Instructor BARIŞ ERDOĞAN Assist. Prof. ORHAN GÖKÇÖL |
Recommended Optional Program Components: | None |
Course Objectives: | In this course you will engage in the entire process of developing instructional video programs, from concept to finished project. |
The students who have succeeded in this course; 1. develop a comprehensive understanding of the video production process aligned with instructional principles. 2. develop a comprehensive understanding of the mechanics associated with the operation of a video camera. 3. become fluent in using high-end postproduction tools such as Adobe Premiere Pro. 4. successfully deal with the needs of a real-world client in conducting a client video project. |
Tasks in the process include message definition, treatment development, scriptwriting, storyboarding, production, post-production editing, evaluation, the operation of digital video cameras, production personnel, medium requirements, lighting, and sound. |
Week | Subject | Related Preparation |
1) | Course Overview • Review of Syllabus • Introduction to Premiere • Introduction to digital video cameras Studio Overview | |
2) | Production Process/Conceptualization of Storyline • The Production Process • The Production Team: Who Does What When? • Image Formation and Digital Video Instructional videos Premiere demonstration Studio Equipment | |
3) | One minute video pre-planning Storyboard • Storyboard formats and examples • Storyboarding & Scriptwriting Activity Premiere demonstration • Workspace and Sequencing Light (Theoretical) | |
4) | Premiere demonstration • Shooting and Capturing • Looking Through the Viewfinder Light setup activity | |
5) | Premiere demonstration • Framing and Composition • Using Editing tools Sound Technics | |
6) | Graphics and Effects Premiere demonstration • Editing Audio Sound Production | |
7) | Review | |
8) | Linear and Nonlinear Editing • Linear/Nonlinear Editing • Off-line/on-line editing Premiere demonstration • Adding effects Operating the camera - I • Arranging environment & Shooting • Tips for effective shooting |
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9) | Operating the camera - II • Arranging environment & Shooting • Tips for effective shooting | |
10) | Editing Principles • Major Client Project Preplanning • Idea generation • Storyboarding Premiere demonstration • Adding effects Post-production through the stage direction | |
11) | Video Recording/Major Client Video Storyboarding Individual Work | |
12) | Conversion/Exporting • Storing videos • Conversion/CD/DVD/Tapes • Interactive Video/Camtasia demo Premiere demonstration • Exporting and Delivery issues | |
13) | Main Client Video Editing | |
14) | Final Projects Presentations |
Course Notes / Textbooks: | o Zettl, H. (2009). Video Basics 6. Available at the University Library and Google Books. o Adobe (2010). Adobe Premiere Pro CS4 Classroom in a Book. Available at the University Library and Google Books. |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Application | 5 | % 5 |
Homework Assignments | 2 | % 20 |
Project | 2 | % 65 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Application | 14 | 1 | 14 |
Project | 2 | 40 | 80 |
Homework Assignments | 2 | 12 | 24 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. | 2 |
2) | To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. | 2 |
3) | To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. | 2 |
4) | To be able to analyze primary and secondary research data for a variety of products and services. | 2 |
5) | To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. | 2 |
6) | To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) | 2 |
7) | To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. | 3 |
8) | To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. | 2 |
9) | To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. | 2 |
10) | To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. | 2 |
11) | To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) | 2 |
12) | To be able to identify and meet the demands of learning requirements. | 2 |
13) | To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. | 2 |