DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CET3052 | Selected Topics in Educational Sciences | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. YAVUZ SAMUR |
Course Lecturer(s): |
Instructor NEŞE UYANIK |
Recommended Optional Program Components: | There is no recommended optional program component. |
Course Objectives: | * To enable students make an in depth study in some of the special-specific topics in the field of education, * To present the relationship between education and politics and analyze the interaction between |
The students who have succeeded in this course; * Understand the relationship between state and individual politics * Analyze the impact of various political changes and events throughout the history on educational processes. * Examine the role of education as a political tool in the framework of historical and current events. * Comprehend how concepts like gender, ethnicity, social status influence education |
This course aims to provide students with in depth perspective on specialized issues regarding education. Though the content is subject to change regarding different instructors/sections, for this term, the emphasis will be on politics of education. Politics of education is a broad and comprehensive term, where many concepts within the educational context can be addressed. The sociology of education, educational economics, issues of class-gender-race-ethnicity and religion, as well as everyday politics can be covered under this title. |
Week | Subject | Related Preparation |
1) | Meeting and introduction | Syllabus |
2) | Education and social class | Orta Sınıf ve Eğitimde Neoliberal Yeniden Yapılanma / Canan Aratemur Çimen |
3) | Forms of capital and meritocracy | Forms of Capital / Pierre Bourdieu |
4) | Near history political changes and reflections on education (cont.) | Cumhuriyet Dönemi Eğitim Tartışmaları / Osman Kafadar |
5) | Village institutes: aim, establishment, disestablishment | • The Village Institutes Experience in Turkey / Asım Karaömerlioğlu |
6) | Women's rights, movements, feminism and their educational impact in Turkey | * Yeni Adam ve Yeni Kadın: 1930’ler ve 40’larda Kadın, Cinsiyet ve Ulus / Duygu Köksal * Kız Enstitüleri: Ev Kadını Yetiştiren Asri Bir Müessese / Fatma Gök |
7) | Women's rights, movements, feminism and their educational impact in Turkey (cont.) | • From Emancipation to Liberation: The Changing Role of Women in Turkey’s Public Realm / Yeşim Arat |
8) | Gender and education | Toplumsal Cinsiyet, Eğitim ve Dönüştürücü Bilginin Olanaklılığı / Peggy Stromquist |
9) | Gender and education (cont) | Okumaz yazmaz Türk kadınların perspektifinden okuryazarlık ve okumaz yazmazlık / Yıldız, Ateş, Yıldırım, Rasinsky The historical and political context of adult literacy in Turkey / Fevziye Sayılan & Ahmet Yıldız |
10) | Near history political changes and reflections on education | • 1980'lerde Eğitim Sisteminin Yeniden Yapılandırılması: Küreselleşme ve Neoliberal Eğitim Politikaları / Fuat Ercan |
11) | Near history political changes and reflections on education (cont) | • The Privatization of Education in Turkey / Fatma Gök • Küresel aktörler: (Dünya Bankası ve GATS) ve Eğitimde Neoliberal Dönüşüm / Fevziye Sayılan |
12) | State, hegemony, democracy, freedom | 1984 / George Orwell (movie) |
13) | State, hegemony, democracy, freedom | • 1984 / George Orwell (book) |
14) | Conclusion & Final discussions | |
15) | Finals | - |
16) | Finals | - |
Course Notes / Textbooks: | - Books / Kitaplar: • 1984 / George Orwell • Brave New World / Aldous Huxley - A reading pack, consisted of following articles and more: • The Village Institutes Experience in Turkey / Asım Karaömerlioğlu • From Emancipation to Liberation: The Changing Role of Women in Turkey’s Public Realm / Yeşim Arat • The Privatization of Education in Turkey / Fatma Gök • The historical and political context of adult literacy in Turkey / Fevziye Sayılan & Ahmet Yıldız • Forms of Capital / Pierre Bourdieu * Gender, education and the possibility of transformative knowledge / Peggy Stromquist • Cumhuriyet Dönemi Eğitim Tartışmaları / Osman Kafadar • 1980’lerde Eğitim Sisteminin Yeniden Yapılanması: Küreselleşme ve Neoliberal Eğitim Politikaları / Fuat Ercan • Yeni Adam ve Yeni Kadın: 1930’ler ve 40’larda Kadın, Cinsiyet ve Ulus / Duygu Köksal • Kız Enstitüleri: Ev Kadını Yetiştiren Asri Bir Müessese / Fatma Gök • Küresel aktörler: (Dünya Bankası ve GATS) ve Eğitimde Neoliberal Dönüşüm / Fevziye Sayılan • Orta Sınıf ve Eğitimde Neoliberal Yeniden Yapılanma / Canan Aratemur Çimen Movies/ Filmler - Documentaries/ Belgeseller: • Bowling for Columbine • Mona Lisa Smile • Iron Jawed Angels • The Corporation • 3 Saat: Bir ÖYS Belgeseli • Capitalism: A Love Story • Dead Poets Society • Two Million Minutes * War On Kids |
References: | - Books / Kitaplar: • Kadınsız İnkilap: Nezihe Muhiddin, Kadınlar Halk Fırkası, Kadın Birliği / Yaprak Zihnioğlu • Kızların Sessizliği: Kız Enstitülerinin Uzun Tarihi/ Elif Ekin Akşit Readings / Makaleler: • Neoliberal Küreselleşme ve Eğitim / Naciye Yıldız • Türkiye Kamu Eğitiminde Gizli Ticarileşme: Kurumsal Sosyal Sorumluluğun İşleyiş Biçimleri ve Eğitimi Ticarileştirme İşlevleri / Naciye Aksoy |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Homework Assignments | 1 | % 25 |
Presentation | 1 | % 15 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 1 | 14 |
Presentations / Seminar | 1 | 15 | 15 |
Homework Assignments | 1 | 40 | 40 |
Final | 1 | 40 | 40 |
Total Workload | 151 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |