DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ACL3053 | America and War | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. HATİCE ÖVGÜ TÜZÜN |
Recommended Optional Program Components: | none |
Course Objectives: | The objective of this course is to look at America’s war history beginning with the Indian Wars of the early 17th century colonial period, through the major wars and conflicts during the 18th, 19th and 20th century, to the current escalating military interventions and peace enforcement operations of the early 21st century. |
The students who have succeeded in this course; The students who succeed in this course will be able to: 1)discuss major wars in American history sociological perspectives relating to the development of warfare in America 2)formulate interpretations of military tactics due to the changes in domestic and foreign policies in the USA. 3)examine selected conventional and special military operations conducted in America 4)assesst the recent US wars indicating international environment of growing regional instability and crises, ethnic conflict, and global terrorism. |
American war history and literature |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | American Revolution | Reading |
3) | Civil War | Reading |
4) | American-Indian Wars I | Reading |
5) | American-Indian Wars II | Reading |
6) | American-Mexican Wars | Reading |
7) | First World War and America I | Reading |
8) | Film Screening and Discussion- Documentary on WWI and America | |
9) | America after First World War | Reading |
10) | America and Second World War | Reading |
11) | America After Second World War | Reading |
12) | Cold War | Reading |
13) | The Vietnam War | Reading |
14) | America and the Middle East I | Reading |
15) | Final | |
16) | Final |
Course Notes / Textbooks: | My own lecture notes. |
References: | none |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Quizzes | 2 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |