| Language of instruction: |
English |
| Type of course: |
Non-Departmental Elective |
| Course Level: |
Bachelor’s Degree (First Cycle)
|
| Mode of Delivery: |
Face to face
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| Course Coordinator : |
Assoc. Prof. ELİF BAŞ |
| Course Lecturer(s): |
Assoc. Prof. ELİF BAŞ
Assoc. Prof. HATİCE ÖVGÜ TÜZÜN
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| Recommended Optional Program Components: |
None |
| Course Objectives: |
This course is a survey of the discipline of Film Studies, its methodologies, genres and histories. Through an examination of various cinematic forms, styles, and genres, roughly following a historical chronology, the course aims to develop the critical skills crucial to the discourse of Film Studies. |
| Week |
Subject |
Related Preparation |
| 1) |
Introduction to the course. Film terminology. |
|
| 2) |
Birth of the narrative form-
D.W. Griffith – Birth of a Nation 1915
|
Reading. |
| 3) |
Soviet Silent Cinema and the Theory of Montage
Eisenstein: Battleship Potemkin 1925 (scene: The Odessa Steps)
|
Reading. |
| 4) |
German Cinema of the Weimar Period
Robert Weine – Das Kabinet des Dr. Caligari 1920
|
Reading. |
| 5) |
Golden Age of Hollywood –
Charlie Chaplin Modern Times 1936
|
|
| 6) |
Classical Hollywood Cinema –
Casablanca 1942 |
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| 7) |
A Major Figure of the Studio Era: Hitchcock
Alfred Hitchcock – The Birds 1963/or Psycho
|
|
| 8) |
Review and discussion. |
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| 9) |
Italian neorealism - De Sica– The Bicycle Thieves 1948
|
Reading. |
| 10) |
La Dolce Vita - Federico Fellini |
Reading. |
| 11) |
1970’s era of cynicism: A nervous romance
Woody Allen – Annie Hall 1977
|
|
| 12) |
Midterm, 2nd essay. |
|
| 13) |
A German Horror: Das Experiment - Oliver Hirschbiegel 2001 |
|
| 14) |
Turkish cinema |
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| 15) |
Final. |
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| 16) |
Final. |
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| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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