Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. ELİF BAŞ |
Course Lecturer(s): |
Assist. Prof. ELİF BAŞ
Assist. Prof. HATİCE ÖVGÜ TÜZÜN
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Recommended Optional Program Components: |
None |
Course Objectives: |
This course is a survey of the discipline of Film Studies, its methodologies, genres and histories. Through an examination of various cinematic forms, styles, and genres, roughly following a historical chronology, the course aims to develop the critical skills crucial to the discourse of Film Studies. |
Week |
Subject |
Related Preparation |
1) |
Introduction to the course. Film terminology. |
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2) |
Birth of the narrative form-
D.W. Griffith – Birth of a Nation 1915
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Reading. |
3) |
Soviet Silent Cinema and the Theory of Montage
Eisenstein: Battleship Potemkin 1925 (scene: The Odessa Steps)
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Reading. |
4) |
German Cinema of the Weimar Period
Robert Weine – Das Kabinet des Dr. Caligari 1920
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Reading. |
5) |
Golden Age of Hollywood –
Charlie Chaplin Modern Times 1936
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6) |
Classical Hollywood Cinema –
Casablanca 1942 |
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7) |
A Major Figure of the Studio Era: Hitchcock
Alfred Hitchcock – The Birds 1963/or Psycho
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8) |
Review and discussion. |
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9) |
Italian neorealism - De Sica– The Bicycle Thieves 1948
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Reading. |
10) |
La Dolce Vita - Federico Fellini |
Reading. |
11) |
1970’s era of cynicism: A nervous romance
Woody Allen – Annie Hall 1977
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12) |
Midterm, 2nd essay. |
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13) |
A German Horror: Das Experiment - Oliver Hirschbiegel 2001 |
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14) |
Turkish cinema |
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15) |
Final. |
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16) |
Final. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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