Week |
Subject |
Related Preparation |
1) |
Introduction to Early American Literature and J.Crevecoeur |
Reading |
2) |
Analysis of 'What is an American?' |
Reading |
3) |
Introduction to T. Jefferson ,analysis of 'The Declaration of Independence' |
Reading |
4) |
Introduction to American Literature from 1820 to 1865 with emphasis on Raalph Waldo Emerson |
Reading |
5) |
Analysis/discussion of 'The American Scholar' |
Reading |
6) |
'The American Scholar' continued |
Reading |
7) |
Introduction to N.Hawthorne,analysis/discussion of 'Young Goodman Brown' ve 'The Birthmark' |
Reading |
8) |
Introduction to E.A.Poe, analysis/discussion of 'The Raven,and'The Philosopy of Composition' |
Reading |
9) |
Introduction to Abraham Lincoln;analysis/discussion of
'Gettysburg Address' and'Second Inaugural Address'. |
Reading |
10) |
Introduction to Henry David Thoreau ;analysis/discussion of 'Civil Disobeidance'. |
Reading |
11) |
Anaysis/discussion of 'Walden, Chapter 2 and Conclusion'. |
Reading |
12) |
Emily Dickinson and her philosophy of poetry |
Reading |
13) |
Analysis/discussion of '712' and '754'. |
Reading |
14) |
Overall discussion |
Reading |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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