Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. HANDAN TEMELTAŞ |
Recommended Optional Program Components: |
None |
Course Objectives: |
The aims of the Design thinking course are to provide students with knowledge and skills about producing innovative and user-oriented solutions. This course aims to introduce students to the methods and tools to be used in the problem solving process, such as creative thinking, empathy, understanding user needs, looking from different perspectives, prototyping and testing. It also teaches students collaboration skills such as teamwork, communication and leadership. Design thinking course motivates and inspires students to produce innovative solutions to real-world problems. |
This 14-week Design Thinking course aims to teach students the fundamentals of design thinking. The course covers topics such as collaboration and teamwork, different thinking and creativity methods, design thinking tools and techniques, empathy and user-centered design, problem definition, ideation, prototyping and iteration, testing, design thinking case studies, design thinking workshops, and projects. At the end of the course, students will apply the design thinking process to create their final presentations and evaluate the course. The teaching methods of the course are as follows: Lecture, collaborative learning, observation, discussion, individual study, problem solving and implementation. |
Week |
Subject |
Related Preparation |
1) |
Introduction to Design Thinking
• Overview of design thinking principles and methodologies
• Understanding the design thinking process |
Research Assignment |
2) |
Collaboration and Teamwork
Design Thinking in Business
• Effective teamwork and communication in design thinking
• Collaborative ideation and decision-making techniques
• Applying design thinking to business challenges
• Product development and service design using design thinking
• Creating inclusive and ethical solutions through design thinking |
Research Assignment |
3) |
Different Ways of Thinking and Creativity
• Creative Thinking
• Critical Thinking
• Systemic Thinking
• Analytical Thinking |
Research Assignment |
4) |
Design Thinking Tools and Techniques
• Introduction to various design thinking tools and techniques
• Persona development, journey mapping, and design sprints |
Research Assignment |
5) |
Empathy and User-Centered Design
• Importance of empathy in design thinking
• Techniques for conducting user research and gathering insights |
Research Assignment |
6) |
Problem Definition
• Defining design problems effectively with appropriate tools |
Practical Assignment |
7) |
Ideation
• Brainstorming and other techniques for generating innovative ideas |
Practical Assignment |
8) |
Midterm Exam |
N/A |
9) |
Prototyping and Iteration
Testing
• Introduction to prototyping methods
• Rapid prototyping and iterative design process
• User Tests
• Feedback Gathering
• Improvement
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Practical Assignment |
10) |
Design Thinking Case Studies
• Analyzing real-world examples of successful design thinking projects
• Learning from design thinking success stories across industries |
Practical Assignment |
11) |
Design Thinking Workshop 1
• Hands-on workshop to apply design thinking principles and methods
• Collaborative design thinking project in small groups
• Applying design thinking process to solve a real-world problem |
Practical Assignment |
12) |
Design Thinking Workshop 2
• Continued hands-on workshop to practice design thinking techniques
• Collaborative design thinking project in small groups
• Applying design thinking process to solve a real-world problem |
Presentation Assignment |
13) |
Design Thinking Project / Pre-Presentations |
Presentation Assignment |
14) |
Design Thinking Project / Pre-Presentations |
Presentation Assignment |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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