ESE4101 Sustainable EnergyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ESE4101 Sustainable Energy Spring 2 0 2 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ÖZCAN HÜSEYİN GÜNHAN
Course Lecturer(s): Dr. Öğr. Üyesi CANAN ACAR
Recommended Optional Program Components: Not available.
Course Objectives: The objectives of the course is to teach the students the tradeoffs inherent in sustainability; to lead them to learn technology and technology dependent energy policy options and provide an assessment frame work to produce alternative solutions. In this respect, the conventional and renewable energy resources and the existing and future’s technologies will be examined in relation to their environmental strengths and weaknesses, their economic viability and their ability to satisfy the ever evolving regulatory expectations of the world community

Learning Outcomes

The students who have succeeded in this course;
I. Understand the pillars on which sustainability stands and the importance of energy as one of the pillars
II. Identify the differences between different energy resources as far as sustainability is considered
III. Comprehend the local regional and global effects of energy production and consumption.
IV. Know the economic evaluations pertaining to energy and the rest of the economy
V. Understands various sustainability indicators and the sustainability metrics
VI. Differentiate between various fossil fuels and their contribution to human processes.
VII. Knows the issues related to fossil fuels from exploration , discovery , extraction to final use.
VIII. Comprehend and analyze the environmental impacts of fossil fuels.
IX. Differentiate between various new and renewable energy sources and their contribution to human processes

Course Content

Wide aspects of energy use from the viewpoints of sustainability, resource availability, technical performance, environmental effects, and economics. The course shows the tools to make “informed energy choices” and review the technology, environmental impacts and economics of main energy sources like nuclear, solar, wind, geothermal energies and hydropower. Covers the relationships between the development of technology, energy resources, and energy technologies available today.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Sustainable Energy
2) Energy Resources
3) Homework 1, in-class presentation
4) Local, Regional and Global Environmental Effects of Energy Production and Consumption
5) Economic Evaluation
6) Energy Systems and Sustainability Metrics
7) Homework 2, in-class presentations
8) Fossil Fuels and Fossil Energy
9) Midterm Examination
10) Environmental Impacts of Fossil Fuels and Fossil Energy
11) Nuclear power
12) Homework 3, in-class presentation
13) New and Renewable Energy Sources in Context
14) Complexity of the Energy Systems
15) Studying for the final examinations
16) Studying for the final examinations

Sources

Course Notes / Textbooks: Ders notları/pp sunumları
Referans kitap: J. W. Tester, E. M. Drake, M. W. Golay, M. J. Driscoll, and W. A. Peters ,“Sustainable Energy- Choosing Among Options”,1995

Lecture Notes and pp presentations
Reference(s): J. W. Tester, E. M. Drake, M. W. Golay, M. J. Driscoll, and W. A. Peters ,“Sustainable Energy- Choosing Among Options”,1995
References: Makaleler ders sırasında bildirilecektir.
Papers to be announced later.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 25
Midterms 1 % 30
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 16 3 48
Presentations / Seminar 2 2 4
Project 1 20 20
Midterms 1 2 2
Final 1 2 2
Total Workload 104

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.