Week |
Subject |
Related Preparation |
1) |
Basic concepts of engineering: Duties and responsibilities of engineers in general engineering ethics
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- |
2) |
System Definition: Definition of a system and its surroundings, concepts of input and output
|
- |
3) |
Basic Scientific Units:
SI and British unit systems, unit conversions
|
- |
4) |
Transformation of Energy via a Block Diagram Approach:
Interaction of the sub-systems between each other, basic energy transformation processes
|
- |
5) |
Transformation of Energy via a Block Diagram Approach:
Basic Energy Transformation Processes
|
- |
6) |
Conventional Sources of Energy: Petroleum, natural gas, coal
|
- |
7) |
Alternative Sources of Energy: Hydrogen energy, fuel cells, nuclear energy
|
- |
8) |
Renewable Energy: Solar energy, wind energy, bio-energy
|
- |
9) |
The Role of Energy Systems Engineers in Today’s World and in the Future: The work scope of energy systems engineers, current and future trends in energy systems engineering
|
- |
10) |
Term Project Presentations |
The students should revise the lecture notes on the related topic of that particular day's presentation. |
11) |
Term Project Presentations |
The students should revise the lecture notes on the related topic of that particular day's presentation. |
12) |
Term Project Presentations |
The students should revise the lecture notes on the related topic of that particular day's presentation. |
13) |
Term Project Presentations |
The students should revise the lecture notes on the related topic of that particular day's presentation. |
14) |
Term Project Presentations |
The students should revise the lecture notes on the related topic of that particular day's presentation. |
15) |
Preparation for the final exam |
- |
16) |
Preparation for the final exam |
- |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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