ESE1001 Introduction to Energy Systems EngineeringBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ESE1001 Introduction to Energy Systems Engineering Spring 2 0 2 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi NEZİHE YILDIRAN
Recommended Optional Program Components: Not available.
Course Objectives: This course aims at introducing freshmen energy systems engineering students their future duties and responsibilities as well as educating them about basic energy transformation technologies.

Learning Outcomes

The students who have succeeded in this course;
I. Recognize the basic duties and responsibilities of engineers as professionals
II. Define basic engineering concepts like system, surroundings, input and output
III. Summarize universally accepted units for basic engineering quantities
IV. Explain energy transformation processes briefly
V. Classify energy sources as conventional and renewable
VI. Debate the role of energy system engineers in today’s world as well as the future

Course Content

The basic concepts in engineering, definition of a system, basic scientific units, the concept of energy, transformation of energy via a block diagram approach, conventional sources of energy, alternative sources of energy, renewable energy, role of the energy systems engineers in today's world and in the future

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Basic concepts of engineering: Duties and responsibilities of engineers in general engineering ethics -
2) System Definition: Definition of a system and its surroundings, concepts of input and output -
3) Basic Scientific Units: SI and British unit systems, unit conversions -
4) Transformation of Energy via a Block Diagram Approach: Interaction of the sub-systems between each other, basic energy transformation processes -
5) Transformation of Energy via a Block Diagram Approach: Basic Energy Transformation Processes -
6) Conventional Sources of Energy: Petroleum, natural gas, coal -
7) Alternative Sources of Energy: Hydrogen energy, fuel cells, nuclear energy -
8) Renewable Energy: Solar energy, wind energy, bio-energy -
9) The Role of Energy Systems Engineers in Today’s World and in the Future: The work scope of energy systems engineers, current and future trends in energy systems engineering -
10) Term Project Presentations The students should revise the lecture notes on the related topic of that particular day's presentation.
11) Term Project Presentations The students should revise the lecture notes on the related topic of that particular day's presentation.
12) Term Project Presentations The students should revise the lecture notes on the related topic of that particular day's presentation.
13) Term Project Presentations The students should revise the lecture notes on the related topic of that particular day's presentation.
14) Term Project Presentations The students should revise the lecture notes on the related topic of that particular day's presentation.
15) Preparation for the final exam -
16) Preparation for the final exam -

Sources

Course Notes / Textbooks: Ders notları dersi veren öğretim elemanı tarafından sağlanacaktır.

Lecture notes will be provided by the lecturer.
References: “Energy Systems Engineering – Evaluation and Implementation”, Francis M.Vanek & Louis D. Albright (2008)
ISBN-10: 0071495932

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Presentation 1 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Study Hours Out of Class 16 80
Presentations / Seminar 5 10
Final 1 2
Total Workload 120

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.