DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4504 | Management Information Systems | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Instructor BARIŞ YÜCE |
Course Lecturer(s): |
Prof. Dr. ADEM KARAHOCA |
Recommended Optional Program Components: | None |
Course Objectives: | The objective of the course is to motivate students to teach them the role of Information Systems in organizations. MIS topics related with computer technologies, information development, and impact of information systems on business organization for organization information architectures. Course covers both technical and managerial issues. |
The students who have succeeded in this course; 1. Describe information systems in the enterprise 2. Describe information systems organizations 3. Analyze ethical and social issues 4. Analyze managing hardware and software assets 5. Analyze managing data resources 6. Describe managing knowledge 7. Apply management decision making 8. Define the business value of systems 9. Analyze information systems security control |
The course content is composed of managing the digital firm, information systems in the enterprise, information systems, organizations, management, and strategy, the digital firm: electronic business and electronic commerce, ethical and social issues in the digital firm, managing hardware and software assets, managing data resources, the internet and the new information technology infrastructure, managing knowledge for the digital firm, enhancing management decision making for the digital firm, understanding the business value of systems and managing change, information systems security and control. |
Week | Subject | Related Preparation |
1) | Managing the Digital Firm | |
2) | Information Systems in the Enterprise | |
3) | Information Systems, Organizations, Management, and Strategy | |
4) | The Digital Firm: Electronic Business and Electronic Commerce | |
5) | Ethical and Social Issues in the Digital Firm | |
6) | Managing Hardware and Software Assets | |
7) | Managing Data Resources | |
8) | Managing Data Resources / Midterm I | |
9) | The Internet and the New Information Technology Infrastructure | |
10) | Managing Knowledge for the Digital Firm | |
11) | Enhancing Management Decision Making for the Digital Firm | |
12) | Enhancing Management Decision Making for the Digital Firm / Midterm II | |
13) | Understanding the Business Value of Systems and Managing Change | |
14) | Information Systems Security and Control |
Course Notes / Textbooks: | Laudon, J., Laudon,K., “Management Information Systems”, McGraw Hill, 2008 |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 10 |
Homework Assignments | 2 | % 10 |
Midterms | 2 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 3 | 6 | 18 |
Quizzes | 2 | 3 | 6 |
Midterms | 2 | 15 | 30 |
Final | 1 | 17 | 17 |
Total Workload | 113 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |