DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4422 | Scripting Languages | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. PINAR BÖLÜK |
Recommended Optional Program Components: | None |
Course Objectives: | The study of scripting languages and their applications introduces the student to new ways of programming, and leads on to the area of component-based software, a technology of great importance to the next generation of software systems. |
The students who have succeeded in this course; 1. Describe the nature of scripting languages in general 2. Analyze software modeling of real world problems to develop solutions based on scripting and database systems 3. Define and describe HTML Document Object Model and client scripting using JavaScript 4. Analyze server side programming using PHP 5. Analyze other server side scripting languages such as Perl, Python 6. Analyze CSS and XSLT 7. Analyze database driven web applications 8. Describe web servers technology and Apache configuration essentials 9. Define and develop AJAX applications and understand how different AJAX applications are from traditional web applications |
Introduction to Scripting Languages; Web scripting Essentials & anatomy of the web applications; Markup languages and a quick HTML tutorial; Adding interactivity to web pages; Javascript essentials; CSS, XML & XSLT; A quick introduction to PHP; MySQL basics; Introducing AJAX; JSON; Server Technologies : Configuring Apache Web Server |
Week | Subject | Related Preparation |
1) | Introduction to Scripting Languages | |
2) | Web scripting Essentials & anatomy of the web applications | |
3) | Markup languages and a quick HTML tutorial | |
4) | Adding interactivity to web pages, Javascript essentials | |
5) | CSS, XML & XSLT | |
6) | A quick introduction to PHP | |
7) | PHP Language properties and constructions | |
8) | PHP / Midterm I | |
9) | PHP Variables, globals, syntax, Loops, decisions, functions/methods, arrays, files, strings etc. | |
10) | Object Oriented PHP; MySQL basics and developing database driven PHP applications | |
11) | AJAX Fundamentals | |
12) | AJAX / Midterm II | |
13) | JQuery; JSON | |
14) | Server Technologies : Configuring Apache Web Server |
Course Notes / Textbooks: | Steven A. Gabarro, “Web Application Design and Implementation”, Wiley, ISBN: 0-471-77391-3 |
References: | Online resources, manuals |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 1 | % 10 |
Homework Assignments | 2 | % 10 |
Project | 1 | % 20 |
Midterms | 2 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 16 | 2 | 32 |
Presentations / Seminar | 1 | 4 | 4 |
Project | 1 | 24 | 24 |
Homework Assignments | 2 | 5 | 10 |
Midterms | 2 | 4 | 8 |
Final | 1 | 6 | 6 |
Total Workload | 126 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |