SEN4102 Wireless Programming with J2MEBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4102 Wireless Programming with J2ME Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR BÖLÜK
Recommended Optional Program Components: Li Sing., Knudsen J., 2005, Beginning J2ME-From Novice to Professional, ISBN: 1-59059-479-7 Knudsen J., 2008, Kicking Butt with MIDP and MSA, Addison Wesley, ISBN:0-321-46342-0 Harvey Deitel, Paul Deitel, Wireless Internet and Mobile Business-How to Program, Prentice Hall, ISBN: 0130092886
Course Objectives: The J2ME and Mobile Phone Development Topics bundle provides Java programming language developers with a set of web-based instruction designed to provide a high level of advanced proficiency with Java 2 Platform, Micro Edition (J2ME). The courses in this bundle begin with a review of key Java programming language topics such as exception handling and GUI components. They then progress with an overview of the new features of J2ME Wireless Toolkit 2.x and how they support Mobile Interface Device Profile (MIDP) 2.0 development.

Learning Outcomes

The students who have succeeded in this course;
1. Develop Java-based Wireless Applications and J2ME
2. Choose appropriate programming technologies and techniques to use when developing specific mobile application systems
3. Describe emerging standards, protocols and technologies in mobile applications development
4. Analyse key issues of concern in the development of mobile application systems

Course Content

The course content is composed of the basics of wireless programming, j2me, j2me development environment, event handling with midlet, gui design in midp, persistent storage in midp, networking in midp, wireless software design techniques, mobile applications with java me & blackberry, considerations, practices, and guidelines for mobile devices (blackberry), gui components with blackberry, blackberry event handling.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Wireless Programming
2) Introduction to J2ME
3) J2ME Development Environment
4) Event Handling with MIDLET
5) GUI Design in MIDP
6) Persistent Storage in MIDP
7) Networking in MIDP
8) MIDP / Midterm
9) Wireless Software Design Techniques
10) Mobile Applications with Java ME & BlackBerry
11) Considerations, Practices, and Guidelines for Mobile Devices (BlackBerry)
12) GUI Components Part I with BlackBerry
13) GUI Components Part II with BlackBerry
14) BlackBerry Event Handling

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 20
Project 1 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 4 6 24
Project 1 10 10
Homework Assignments 3 5 15
Midterms 1 17 17
Final 1 20 20
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2