SEN3304 Human Computer InteractionBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3304 Human Computer Interaction Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YÜCEL BATU SALMAN
Course Lecturer(s): Dr. Öğr. Üyesi YÜCEL BATU SALMAN
Prof. Dr. ADEM KARAHOCA
RA MERVE ARITÜRK
RA SEVGİ CANPOLAT
Recommended Optional Program Components: None
Course Objectives: Main objective is to understand the user centered design in software engineering. Human Computer Interaction is an important interdisciplinary studying area, both scholars and professionals. It covers computer science, anthropology and educational psychology, etc. User interface design issues are critical for encountering, end users’ needs in software development process and these topics will be given.

Learning Outcomes

The students who have succeeded in this course;
1. Define the basic terms and concepts related to human-computer interaction
2. Define the limits and human capabilities
3. Construct user and task analysis
4. Designe user interface and develop prototype
5. Identify the usability testing steps
6. Analyse the human perspective
7. Describe the importance of color and typography for user interfaces
8. Review the new user interface design techniques such as accessibility, globalization, and personalization.
9. Identify the hierarchical models represent a user’s task and goal structure
10. Identify new research areas of HCI.

Course Content

The course content is composed of hci fundamentals, making interactive systems natural, user modeling in user-centred system design, the user-centred system design process, task analysis, requirements gathering, storyboarding and prototyping, cognitive physiology, the model human processor, advancing simplistic theories, theories of human perception, observational evaluation and protocol analysis, experiments.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) What is interaction design?
2) Understanding and Conceptualizing interaction
3) Cognitive Aspects
4) Social Interaction and Design
5) Emotional Interaction and design
6) Interfaces and Design
7) Interfaces and Design principles
8) Data Gathering Techniques
9) Data analysis, interpretation and presentation
10) The process of interaction design
11) User Centered Interface Evaluation Techniques
12) Project Presentations
12) Project Presentations
14) Project Presentations

Sources

Course Notes / Textbooks: Preece, Rogers, Sharp, Interaction Design Beyond Human-Computer Interaction, 2015, 4th edition, Wiley,
Serengül Smith Atakan, Human Computer Interaction, Thomson, 2006, ISBN: 1-84480-454-2
Alan Dix, Janet Finlay, Gregory D. Abowd, Russell Beale, Human – Computer Interaction, Third Edition, Pearson Prentice Hall.
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 9 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Project 1 8 8
Quizzes 9 5 45
Midterms 1 10 10
Final 1 20 20
Total Workload 139

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.