DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN3004 | Web Programming | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. TAMER UÇAR |
Course Lecturer(s): |
Assist. Prof. TAMER UÇAR |
Recommended Optional Program Components: | None. |
Course Objectives: | The students will have the ability to develop database-driven web applications using Java-based web development technologies and frameworks. Teaching Methods and Techniques Used in the Course: Lecture, reading, project, implementation, individual study, problem solving |
The students who have succeeded in this course; 1. Analyze web application development processes; 2. Define server and client interactions; 3. Integrate database operations in web application development; 4. Analyze REST architectural style; 5. Construct page templates; 6. Develop dynamic web applications; 7. Describe Spring Boot framework; |
The course content covers the development of web applications with technologies such as Spring Boot, Thymeleaf, JDBC, and JPA. |
Week | Subject | Related Preparation |
1) | Introduction to Web Programming | |
2) | HTML and CSS Basics | |
3) | Spring Boot, Maven, and Spring Tool Suite | |
4) | Developing Controller Classes | |
5) | Thymeleaf Template Engine and Form Elements | |
6) | Data Validation and Exception Handling | |
7) | Data Access with JDBC and H2 | |
8) | Midterm | |
9) | Data Access with Java Persistence API | |
10) | Data Access with Java Persistence API | |
11) | Internationalization (I18N) | |
12) | Developing RESTful Web Services | |
13) | Security with Spring Boot | |
14) | Security with Spring Boot |
Course Notes / Textbooks: | Learning Spring Boot 3.0 (Third Ed.), Greg L. Turnquist ISBN-13: 978-1803233307 HTML5 and CSS3, Illustrated Complete (Second Edition), Sasha Vodnik ISBN-13: 978-1305394049 |
References: | - |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 20 |
Midterms | 1 | % 35 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 35 | |
PERCENTAGE OF FINAL WORK | % 65 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Midterms | 1 | 2 |
Total Workload | 2 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |