SEN3004 Web ProgrammingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3004 Web Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Course Lecturer(s): Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None.
Course Objectives: The students will have the ability to develop database-driven web applications using Java-based web development technologies and frameworks.

Learning Outcomes

The students who have succeeded in this course;
1. Analyze web application development processes;
2. Define server and client interactions;
3. Integrate database operations in web application development;
4. Analyze REST architectural style;
5. Construct page templates;
6. Develop dynamic web applications;
7. Describe Spring Boot framework;

Course Content

The course content covers the development of web applications with technologies such as Spring Boot, Thymeleaf, JDBC, and JPA.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Web Programming
2) HTML and CSS Basics
3) Spring Boot, Maven, and Spring Tool Suite
4) Developing Controller Classes
5) Thymeleaf Template Engine and Form Elements
6) Data Validation and Exception Handling
7) Case Study
8) Data Access with JDBC and H2
9) Data Access with Java Persistence API
10) Data Access with Java Persistence API
11) Internationalization (I18N)
12) Developing RESTful Web Services
13) Security with Spring Boot
14) Security with Spring Boot

Sources

Course Notes / Textbooks: Learning Spring Boot 3.0 (Third Ed.), Greg L. Turnquist
ISBN-13: 978-1803233307

HTML5 and CSS3, Illustrated Complete (Second Edition), Sasha Vodnik
ISBN-13: 978-1305394049
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Midterms 1 2
Total Workload 2

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.