DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN2211 | Data Structures and Algorithms I | Spring | 2 | 2 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. BETÜL ERDOĞDU ŞAKAR |
Course Lecturer(s): |
Assist. Prof. BETÜL ERDOĞDU ŞAKAR RA MERVE ARITÜRK Prof. Dr. NAFİZ ARICA Instructor DUYGU ÇAKIR YENİDOĞAN RA SEVGİ CANPOLAT |
Recommended Optional Program Components: | None |
Course Objectives: | This is an introductory course on common data structures that are used in software engineering. After completing the course, the student will have knowledge of applying, implementing and analysis of basic data structures, including, lists, stacks and queues. Certain fundamental techniques, such as sorting, searching and recursion are also taught. |
The students who have succeeded in this course; 1) Describe and apply basic object oriented programming principles. 2) Implement basic data structures such as linked lists, stacks and queues. 3) Analyze the complexity and efficiency of algorithms. 4) Choose and design data structures for writing efficient programs. 5) Implement recursive algorithms. 6) Describe and implement sorting algorithms on common data structures. 7) Describe and implement search algorithms on common data structures. |
The course content is composed of object oriented Java review, the complexity and efficiency of algorithms, introduction to list-stack-queue structures, implementing list-stack-queue structures, recursion, searching algorithms and sorting algorithms. |
Week | Subject | Related Preparation |
1) | Introduction to Data Structures and Algorithms Complexity Analysis | |
2) | Introduction to Linked Lists | |
3) | Doubly Linked Lists Ordered Linked Lists | |
4) | ||
5) | Stacks | |
6) | Stacks for Algebraic Operations | |
7) | Queues | |
8) | Queues | |
9) | Data Structure Classes in Java | |
10) | Recursion | |
11) | Recursive Complexity | |
12) | Searching Algorithms | |
13) | Sorting Algorithms | |
14) | Sorting algorithms |
Course Notes / Textbooks: | Data Structures & Problem Solving Using Java (Mark Allen Weiss) Data Structures and Algorithm Analysis in Java (Mark Allen Weiss) Data Structures and Abstractions with Java (Frank Carrano) |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 4 | % 20 |
Quizzes | 5 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Laboratory | 14 | 28 |
Study Hours Out of Class | 12 | 24 |
Midterms | 10 | 52 |
Final | 5 | 32 |
Total Workload | 164 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |