SEN2201 Computing SystemsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN2201 Computing Systems Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR BÖLÜK
Course Lecturer(s): Prof. Dr. NAFİZ ARICA
Dr. Öğr. Üyesi PINAR BÖLÜK
Recommended Optional Program Components: None
Course Objectives: Course objective is defining bits, data types, and operations, digital logic structures, the Von Neumann model, programming, assembly language, I/O, trap routines and subroutines, the stack, introduction to programming in C, variables and operators, control structures, functions, testing and debugging, pointers and arrays, recursion, I/O in C, data structures.

Learning Outcomes

The students who have succeeded in this course;
1. Define basics of computational devices
2. Define bits, data types and operations
3. Define logic gates, combinational logic circuits, concept of memory, sequential logic circuits.
4. Define memory organization, registers, instruction set, data types, addressing modes.
5. Use variables, operators, control structures, iteration structures, pointers and array and functions in C programming language

Course Content

The course content is composed of the basics of computer systems, bits, data types and operations, digital logic structures (logic gates, combinational logic circuits, concept of memory, sequential logic circuits), the von Neumann model,
memory organization and registers, instruction sets, addressing models, Assembly language, Programming in C.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to a Computer System
2) Bits, Data Types, and Operations
3) Digital Logic Structures (logic gates, combinational logic circuits)
4) Digital Logic Structures (concept of memory, sequential logic circuits)
5) The von Neumann Model (instruction processing)
6) The von Neumann Model (I/O basics)
7) ISA Overview (Memory organization and registers)
8) ISA Overview (Memory organization and registers)
9) Review for the Midterm Exam
10) Assembly Language
11) Programming in C
12) Programming in C
13) Programming in C
14) Programming in C

Sources

Course Notes / Textbooks: Patt & Patel, Introduction to Computing Systems (2nd edition), MGraw Hill, 2004. ISBN 0-07-121503-4 (required)

Mano & Kime, Logic and Computer Design Fundamentals (3rd edition), Prentice Hall, 2004. ISBN 013140539X (recommended)
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 10 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 5 10 50
Midterms 1 26 26
Final 1 20 20
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.