Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. PINAR BÖLÜK |
Course Lecturer(s): |
Prof. Dr. NAFİZ ARICA
Assist. Prof. PINAR BÖLÜK
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Recommended Optional Program Components: |
None |
Course Objectives: |
Course objective is defining bits, data types, and operations, digital logic structures, the Von Neumann model, programming, assembly language, I/O, trap routines and subroutines, the stack, introduction to programming in C, variables and operators, control structures, functions, testing and debugging, pointers and arrays, recursion, I/O in C, data structures. |
Week |
Subject |
Related Preparation |
1) |
Introduction to a Computer System
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2) |
Bits, Data Types, and Operations |
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3) |
Digital Logic Structures (logic gates, combinational logic circuits) |
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4) |
Digital Logic Structures (concept of memory, sequential logic circuits)
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5) |
The von Neumann Model (instruction processing)
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6) |
The von Neumann Model (I/O basics) |
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7) |
ISA Overview (Memory organization and registers) |
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8) |
ISA Overview (Memory organization and registers) |
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9) |
Review for the Midterm Exam
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10) |
Assembly Language
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11) |
Programming in C
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12) |
Programming in C |
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13) |
Programming in C
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14) |
Programming in C |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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