SEN2201 Computing SystemsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN2201 Computing Systems Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi PINAR BÖLÜK
Course Lecturer(s): Prof. Dr. NAFİZ ARICA
Dr. Öğr. Üyesi PINAR BÖLÜK
Recommended Optional Program Components: None
Course Objectives: Course objective is defining bits, data types, and operations, digital logic structures, the Von Neumann model, programming, assembly language, I/O, trap routines and subroutines, the stack, introduction to programming in C, variables and operators, control structures, functions, testing and debugging, pointers and arrays, recursion, I/O in C, data structures.

Learning Outcomes

The students who have succeeded in this course;
1. Define basics of computational devices
2. Define bits, data types and operations
3. Define logic gates, combinational logic circuits, concept of memory, sequential logic circuits.
4. Define memory organization, registers, instruction set, data types, addressing modes.
5. Use variables, operators, control structures, iteration structures, pointers and array and functions in C programming language

Course Content

The course content is composed of the basics of computer systems, bits, data types and operations, digital logic structures (logic gates, combinational logic circuits, concept of memory, sequential logic circuits), the von Neumann model,
memory organization and registers, instruction sets, addressing models, Assembly language, Programming in C.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to a Computer System
2) Bits, Data Types, and Operations
3) Digital Logic Structures (logic gates, combinational logic circuits)
4) Digital Logic Structures (concept of memory, sequential logic circuits)
5) The von Neumann Model (instruction processing)
6) The von Neumann Model (I/O basics)
7) ISA Overview (Memory organization and registers)
8) ISA Overview (Memory organization and registers)
9) Review for the Midterm Exam
10) Assembly Language
11) Programming in C
12) Programming in C
13) Programming in C
14) Programming in C

Sources

Course Notes / Textbooks: Patt & Patel, Introduction to Computing Systems (2nd edition), MGraw Hill, 2004. ISBN 0-07-121503-4 (required)

Mano & Kime, Logic and Computer Design Fundamentals (3rd edition), Prentice Hall, 2004. ISBN 013140539X (recommended)
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 10 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 5 10 50
Midterms 1 26 26
Final 1 20 20
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.