DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN1901 | Introduction to Information Technologies | Spring | 0 | 2 | 1 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. DİLEK KARAHOCA |
Recommended Optional Program Components: | None |
Course Objectives: | This course focuses on learning of computer hardware, operating systems, basic web site design, and office applications. Basic information technologies and software trends are going to be given in detail. Practical use of network and communication applications are going to be tought. Web site designing concepts and HTML programming will be learned. Also, internet navigation tools and their configuration will be considered. Office tools, such as word processing, spreadsheets, mail tools etc. are going to be considered. |
The students who have succeeded in this course; 1. Define and describe digital devices, data representation and processing. 2. Define and describe basic components of a PC and network structure. 3. Define and describe basics of operating systems. 4. Define and describe internet applications, services and related technologies. 5. Define and describe operations on word processing such as margin settings, structural modifications, headers, footers, quick styles, themes, etc. 6. Define and describe operations on spread sheets such as using built-in functions, formatting, creating charts, basic macro programming, etc. 7. Define and describe operations on presentation suite such as creating and designing slide shows, using effects and animations, etc. 8. Define and describe essentials of HTML and design web pages. 9. Define and describe basics of database structure and simple SQL operations. 10. Define and describe digital graphics and video, analyze implementation details on web pages. |
The course content is composed of computers and digital basics, LANs and WLANs, operating systems and file management, web and mail, word processing, spread sheets, presentation suite, fundamentals of designing web, databases, digital media and web editing. |
Week | Subject | Related Preparation |
1) | Computers and Digital Basics | |
2) | Computer Hardware (LANs AND WLANs) | |
3) | Computer Software (Operating Systems and File Management) | |
4) | Internet (Web and Mail) | |
5) | Word Processing (I) | |
6) | Word Processing (II) | |
7) | Spread Sheets (I) | |
8) | Spread Sheets (II) | |
9) | Spread Sheets (III) | |
10) | Presentation Suite | |
11) | Fundamentals of Designing Web | |
12) | Databases | |
13) | Digital Media | |
14) | Web editing |
Course Notes / Textbooks: | Computer Concepts 2010 Parsons and Oja ISBN: 0-324-78084-0 Discovering Computers 2010 Shelly and Vermaat ISBN: 0-495-80681-1 Computer Concepts: Illustrated Brief, 8th Edition Parsons And Oja ISBN: 0538749547 |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Laboratory | 8 | % 10 |
Quizzes | 8 | % 20 |
Project | 2 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Project | 2 | 5 | 10 |
Homework Assignments | 4 | 1 | 4 |
Quizzes | 8 | 1 | 8 |
Midterms | 1 | 6 | 6 |
Final | 1 | 15 | 15 |
Total Workload | 71 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |