DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
INE4107 | Work Safety | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Recommended Optional Program Components: | None |
Course Objectives: | This course focuses on workplace safety, health, and inspection. Throughout this course students learn what workplace safety is, why it is important and how it affects a business. Common areas of workplace safety are discussed, including office safety, workplace hazards, and other areas. Additionally, students learn preventative measures to help create a safer work environment which will benefit everyone. Other topics covered are mental health issues, workplace violence, health and wellness initiatives. Students also learn the ins and outs of conducting a routine inspection, filing reports, and the importance of creating a workplace safety committee. |
The students who have succeeded in this course; I. Describe workplace safety, health and inspection. II. Define office safety. III. Recognize workplace hazards and safety issues. IV. Describe proper workplace health. V. Define preventative measures. VI. Summarize outdoor workplace safety. VII. Describe company vehicle safety. VIII. Summarize mental health in the workplace. IX. Define corporate health and wellness initiatives. X. Describe routine inspection practices. XI. Summarize accident reporting and investigation. XII. Describe creating a workplace safety committee. |
1st Week: An Introduction to Workplace Safety, Health and Inspection 2nd Week: Office Safety 3rd Week: Workplace Hazards 4th Week: Other Workplace Safety Issues 5th Week: Workplace Health 6th Week: Preventative Measures 7th Week: Midterm 8th Week: Outdoor Workplace Safety 9th Week: Company Vehicle Safety 10th Week: Mental Health in the Workplace 11th Week: Corporate Health and Wellness Initiatives 12th Week: Routine Inspection Practices 13th Week: Accident Reporting and Investigation 14th Week: Creating a Workplace Safety Committee |
Week | Subject | Related Preparation |
1) | An Introduction to Workplace Safety, Health and Inspection | |
2) | Office Safety | |
3) | Workplace Hazards | |
4) | Other Workplace Safety Issues | |
5) | Workplace Health | |
6) | Preventative Measures | |
7) | Outdoor Workplace Safety | |
8) | Outdoor Workplace Safety II | |
9) | Mental Health in the Workplace | |
9) | Company Vehicle Safety | |
11) | Corporate Health and Wellness Initiatives | |
12) | Routine Inspection Practices | |
13) | Accident Reporting and Investigation | |
14) | Creating a Workplace Safety Committee |
Course Notes / Textbooks: | Textbook: Workplace Safety: A Guide for Small and Midsized Companies [Hardcover]; by Don Hopwood, Steve Thompson 1/E, Wiley, 2006. ISBN-10: 0782136044 | ISBN-13: 978- 0782136043 |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 43 |
Midterms | 14 | 34 |
Final | 2 | 19 |
Total Workload | 138 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |