DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
INE4009 | Engineering Management | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor ÖZLEM KANGA |
Course Lecturer(s): |
Prof. Dr. MUSTAFA ÖZBAYRAK Prof. Dr. FAİK TUNÇ BOZBURA Instructor ÖZLEM KANGA |
Recommended Optional Program Components: | None |
Course Objectives: | This course is designed to develop an understanding of the roles, responsibilities, and skills required by individuals (managers and non-managers) in today’s changing organizations by analyzing the characteristics of successful managers and organizations. This process will also develop an awareness of the environmental conditions and pressures facing today’s managers and organizations. Specifically, students will become acquainted with the language of business management and the application of key concepts and theories to the “real world.” |
The students who have succeeded in this course; - Explains what is ethical and what is not. - Describes the nature of managerial decision making, leadership and strategy. - Identifies the factors that influence managers’ choice of an organizational structure. - Defines importance of motivation in team working. |
The course focuses on Managers and managing as well as the evaluation of management thought. Ethics & Social Responsibility, the roles of managers, organizational strategies and organizational Culture, Motivation and Leadership are also discussed. |
Week | Subject | Related Preparation |
1) | Managers and managing | |
2) | Evaluation of Management Thought | |
3) | Evaluation of Management Thought | |
4) | Ethics & Social Responsibility | |
5) | Global environment | |
6) | Manager as a decision maker | |
7) | Manager as a planner and strategists | |
8) | Review of management history, Midterm Exam | |
9) | Functional Strategies: Value Chain Management | |
10) | Functional Strategies: Value Chain Management | |
11) | Managing organizational structure & Culture | |
12) | Control & Change Management | |
13) | Motivation | |
14) | Leadership |
Course Notes / Textbooks: | Textbook: Chang, C. M. (2016). Engineering Management: Meeting the Global Challenges. Second edition. |
References: | Current issues of Financial Times, Fortune, Business Week, The Economist, Harvard Business Review, Business Strategy Review and those of local business magazines Power, Capital and Platin, as well as the business section of daily local newspapers. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 5 | % 20 |
Midterms | 1 | % 35 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 40 |
Study Hours Out of Class | 15 | 84 |
Quizzes | 10 | 15 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 143 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |