EEE4931 Special Topics in Electrical and Electronics Engineering IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EEE4931 Special Topics in Electrical and Electronics Engineering I Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ŞEREF KALEM
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to review the latest developments in electrical engineering. Topics may include but are not limited to image and video processing, speech processing, telecommunications, wireless networks, biomedical engineering. The students will conduct a literature survey on recent papers in a selected research topic and will present their results to the class. Students will also have an opportunity to discuss with local guest speakers.

Learning Outcomes

The students who have succeeded in this course;
1. Search for the recent papers
2. Review the recent papers
3. Identify the important articles about hot topics in the field
4. Identify the areas of controversy among research results if possible
5. Report the results of the literature review as a technical document
6. Present the results of the literature review in class
7. Discuss with local guest speakers

Course Content

Introduction to Special Topics in Electrical Engineering, guest speaker presentations, literature review, student presentations, writing a technical report

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Special Topics in Electrical Engineering
2) Guest speaker presentation
3) Guest speaker presentation
4) Guest speaker presentation
5) Guest speaker presentation
6) Guest speaker presentation
7) Guest speaker presentation
8) Student presentation
9) Student presentation
10) Student presentation
11) Student presentation
12) Student presentation
13) Student presentation
14) Student presentation

Sources

Course Notes / Textbooks: NA
References: NA

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 20
Homework Assignments 1 % 30
Presentation 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 100
PERCENTAGE OF FINAL WORK %
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 6 84
Homework Assignments 1 25 25
Total Workload 151

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.