Week |
Subject |
Related Preparation |
1) |
Introduction to the course, vector algebra, coordinate systems and transformation |
|
2) |
Vector Calculus |
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3) |
Electrostatic Fields – Coulomb’s Law, Field
Intensity, Electric Fields due to Continuous
Charge |
|
4) |
Electrostatic Fields – Electric Flux Density,
Gauss’s Law and Its Applications |
|
5) |
Electrostatic Fields – Electric Potential, Relationship Between E and V, Electric dipole and flux line |
|
6) |
Electric Fields in Material Space, Electrostatic Boundary Value Problems |
|
7) |
Magnetic Field in Vacuum |
|
8) |
Magnetostatic Fields – Biot-Savart’s Law |
|
9) |
Magnetostatic Fields – Ampère’s Circuit Law and Applications, Magnetic Flux Density |
|
10) |
Magnetic Forces, Materials, Devices – Forces due to magnetic fields, magnetic torque and moment, magnetic dipole |
|
11) |
Magnetic Forces, Materials, Devices – Magnetization in materials, classification of
materials, magnetic boundary conditions, inductors, magnetic circuits, force on magnetic materials |
|
12) |
Maxwell’s Eq. – Faraday’s Law, Transformer and Motional EMFs |
|
13) |
Maxwell’s Eq. – Displacement Current, Maxwell’s Equations in Final Forms |
|
14) |
Introduction to Electromagnetic Waves |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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