COP4436 Samsung – Advanced Application Development For Android DevicesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4436 Samsung – Advanced Application Development For Android Devices Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TARKAN AYDIN
Course Lecturer(s): Prof. Dr. TAŞKIN KOÇAK
Dr. Öğr. Üyesi TARKAN AYDIN
Recommended Optional Program Components: none
Course Objectives: This course covers advanced topics of Android programming such as web services, multithreading, advanced database applications, multimedia operations, broadcast mechanism and using map services

Learning Outcomes

The students who have succeeded in this course;
I. Web Services Introduction, Map Services, MultiMedia Operations
II. Tabbed Windows, Multithreading Introduction
III. AsyncTask class, Broadcast Mechanism
IV. Developing Service Applications
V. Advanced Database usage, Facebook Integration
VI. Using Content Providers
VII. Accessing OS capabilities

Course Content

I. Web Services Introduction
II. Web Services Advanced
III. Tabbed Windows
IV. Multithreading Introduction
V. Multithreading Advanced
VI. AsyncTask class
VII. MultiMedia Operations
VIII. Broadcast Mechanism
IX. Using Map Services
X. Developing Service Applications
XI. Advanced Database usage
XII. Facebook Integration
XIII. Using Content Providers
XIV. Accessing OS capabilities

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Web Services Introduction
2) Web Services Advanced
3) Tabbed Windows
4) Multithreading Introduction
5) Multithreading Advanced
6) AsyncTask Class
7) MultiMedia operations
8) Broadcast Mechanism
9) Using Map Services
10) Developing Service Applications
11) Advanced Database usage
12) Facebook Integration
13) Using Content Providers
14) Accessing OS capabilities

Sources

Course Notes / Textbooks: Nizar Ogutmen, Profesyonel örnekler ile Android Uygulamaları, 978-605-4205-50-9, 2011
References: yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Project 1 % 30
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 14 1 14
Application 14 2 28
Project 1 20 20
Homework Assignments 14 2 28
Quizzes 5 1 5
Midterms 1 2 2
Final 1 2 2
Total Workload 141

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.