COP4435 Samsung – Developing Applications for Android DevicesBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4435 Samsung – Developing Applications for Android Devices Fall 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TARKAN AYDIN
Course Lecturer(s): Prof. Dr. TAŞKIN KOÇAK
Dr. Öğr. Üyesi SELÇUK BAKTIR
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. Öğr. Üyesi TEVFİK AYTEKİN
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Recommended Optional Program Components: None
Course Objectives: This complete hands-on course encourages students to learn by building increasingly more sophisticated and meaningful mobile applications for Android.

Learning Outcomes

The students who have succeeded in this course;
I. Know the basic concepts and technique of developing applications for the Android phone.
II. Be able to use the SDK and other development tools.
III. Know the basic concepts of Android phone features and capabilities.
IV. Be able to understand Java programming as it related to application development for the Android platform.
V. Know how to acquire additional resources and security information needed for various different types of Android applications features and services (maps, SMS, Email, etc).
VI. Know how to work with the SQLite database features.
VII. Be familiar with how to publish Android applications to the Android Market.

Course Content

Leveraging Application Fundamentals, Creating User Interfaces, Interacting With the UI, Managing the activity lifecycle, Manipulating the SQLite database, Maintaining System Responsiveness, Exchanging Data over the Internet, Enhancing the User Experience, Publishing Applications

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introducing the Android Platform
2) Leveraging Application Fundamentals
3) Leveraging Application Fundamentals
4) Creating User Interfaces
5) Processing User Input
6) Interacting With the UI
7) Managing the activity lifecycle
8) Persisting Application Data
9) Selecting storage options
10) Manipulating the SQLite database
11) Maintaining System Responsiveness
12) Exchanging Data over the Internet
13) Enhancing the User Experience
14) Publishing Applications

Sources

Course Notes / Textbooks: Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura, Programming Android ,
Murat Önder-Ahmet Oğuz Mermerkaya, Merhaba Android
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 10 % 10
Homework Assignments 10 % 10
Project 1 % 30
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 28
Laboratory 14 14
Application 14 28
Presentations / Seminar 1 20
Homework Assignments 14 28
Quizzes 5 5
Midterms 2 4
Final 1 2
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2