COP4429 Wissen Akademi – Advanced Network Systems EngineeringBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4429 Wissen Akademi – Advanced Network Systems Engineering Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : MEHMET ŞÜKRÜ KURAN
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Recommended Optional Program Components: None
Course Objectives: This course will help the student to become an advanced network engineer. The course will be taught with the state-of-the-art Cisco devices. And hands-on experimenting is a must in this class. Student will learn advanced features of networking and have a broader view of advanced wide area networks used by enterprises and service providers. This course will be offered by Wissen Akademie.

Learning Outcomes

The students who have succeeded in this course;
Advanced networking features, learning,
Improving students' practical experiences,
Enhanced learning area networks

Course Content

This course covers advanced topics of Cisco networking
such as

1) EIGRP,

2) Multi-Area OSPF,

3) Security and WAN Implementation.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) IEEE 802.q Trunking
2) STP, MSTP, RSTP Protocols
3) Inter-vlan routing
4) Implementing EIGRP
5) Configuring EIGRP
6) Multi-Area OSPF
7) Configuring and troubleshooting Multi-Area OSPF
8) BGP Basics and Concepts
9) Configuring BGP
10) Troubleshooting BGP
11) Configuring VPNs(IPSEC, GRE, Tunnel)
12) Multi-layer switch configuration
13) Redundancy Protocols (HSRP, VRRP, GLBP)
14) (HSRP, VRRP, GLBP)
15) Fundementals of MPLS
16) Final Exam

Sources

Course Notes / Textbooks: None-Yok
References: None-Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 16 % 10
Laboratory 16 % 20
Homework Assignments 5 % 10
Project 1 % 10
Midterms 2 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Project 1 20 20
Homework Assignments 5 4 20
Midterms 2 2 4
Final 1 2 2
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.