DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP4336 | Introduction to Data Mining | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor BARIŞ ÖZCAN |
Recommended Optional Program Components: | None |
Course Objectives: | In this course, data mining algorithms and computational paradigms that are used to extract useful knowledge, extract patterns and regularities in databases, and perform prediction and forecasting will be discussed. Supervised and unsupervised learning approaches will be covered with a focus on pattern discovery and cluster analysis. |
The students who have succeeded in this course; 1. Be able to understand Data Pre-processing and meaningful statistics 2. Become familiar to Machine Learning 3. Be able to understand Association Rule Mining 4. Be able to understand Classifiers, and their benefits 5. Be able to use Clustering 6. Be able to understand Clustering Evaluation |
1.Introduction to Basic Concepts 2.Data Exploration 3.Classification 4.Clustering 5.Dimensionality Reduction 6.Frequent Item Set Mining 7.Association Rule Mining |
Week | Subject | Related Preparation |
1) | Introduction to Basic Concepts | None |
2) | Data Exploration: Summary Statistics, Visualization, OLAP and Multi-dimensional Data Analysis | None |
3) | Data Pre-Processing, Transformation, Normalization, Standardization | None |
4) | Classification and Regression: Model Selection and Generalization, Decision Trees, Performance Evaluation | None |
5) | Classification: Bayesian Decision Theory, Parametric Classification, Naive Bayes Classifier, Instance-Based Classifiers | |
6) | Classification | None |
6) | Classification and Regression: Artificial Neural Networks, Support Vector Machines | |
7) | Midterm I | Review of all topics covered so far |
8) | Clustering: Partitioning and Hierarchical Algorithms | None |
9) | Clustering: Density-Based Algorithms | |
10) | Cluster Evaluation, Comparing Clusterings | None |
11) | Midterm II | none |
12) | Dimensionality Reduction | none |
13) | Frequent Item Set Mining | none |
14) | Association Rule Mining | none |
Course Notes / Textbooks: | Introduction to Data Mining by Pang-Ning Tan, Michael Steinbach and Vipin Kumar |
References: | Data Mining: Concepts and Techniques, by Jiawei Han, Micheline Kamber and Jian Pei |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Project | 1 | % 20 |
Midterms | 2 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |