Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Dr. Öğr. Üyesi ECE GELAL SOYAK |
Recommended Optional Program Components: |
None |
Course Objectives: |
This course aims at equipping students with a deeper understanding of cryptography. It starts by introducing the underlying theory of Galois fields, and targets basic topics of significant practical importance as well as advanced topics of theoretical importance. In the first part of the course, a detailed analysis of standard cryptographic algorithms is made and efficient implementation ideas are discussed, focusing on public key schemes such as RSA, ElGamal and Diffie-Hellman, as well as elliptic curve cryptography and homomorphic encryption. In the second part, application of these algorithms to advanced protocols, such as for authentication, identification, key distribution, zero-knowledge and computationally-private information retrieval, is discussed. In the last part of the course, advanced mathematical algorithms, such as brute-force, baby-step giant-step and the Pohlig-Hellman, for attacking some of the covered cryptographic schemes are discussed. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|