Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
HASSAN IMANI |
Course Lecturer(s): |
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
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Recommended Optional Program Components: |
None |
Course Objectives: |
This course teaches fundamental topics related to multimedia systems and analysis. A top-down analysis of video processing applications, algorithms, tools, and fundamentals. Applications include digital TV, computer games, cinema special effects, 3D TV, medical imaging, and forensics. Algorithms include motion estimation, filtering and restoration, de-interlacing and enhancement, interpolation and super-resolution, stereo and 3D video processing, coding, and compression standards. |
Week |
Subject |
Related Preparation |
1) |
Introduction to Multimedia Systems |
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2) |
Introduction to Digital Images, Image Formats, Image Transformations |
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3) |
Histograms, Normalization |
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4) |
Convolution, Image Filtering Techniques |
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5) |
Morphological Operations |
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6) |
Blob Extraction, Blob Tracking |
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7) |
Segmentation |
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8) |
Image Features, Extraction and Modeling |
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9) |
Introduction to Information Theory and Coding |
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10) |
Image and Video Compression Techniques |
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11) |
Basics of Computer Networks |
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12) |
Image and Video Transmission |
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13) |
Image and Video Classification |
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14) |
Fundamentals of Big Data and Cloud Computing |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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